Tuesday, 28 June 2016

Game report 25.06.16 50SS Leveticus vs Ramos

Game report - 25.06.2016

50SS Leveticus (daniello_s) vs Ramos (Owen)

Deployment: Standard Deployment
Strategy: Extraction
Schemes: Convict Labour, Leave Your Mark, Exhaust Their Forces, Mark For Death, Detonate The Charges

Owen brought:
Ramos (6SS pool) - Arcane Reservoir, Under Pressure, Field Generator
Joss - Imbued Energies, Bleeding Edge Tech
Coryphee
Performer
Large Arachnid
2x Steam Arachnid
Mobile Toolkit

I took:
Levi (6SS pool) - Pariah of Iron, Tally Sheet, Desolate Soul
(killing machine and Abomination summoner)
The Valedictorian
(highly mobile beat-stick;  Waif anchor)
Ryle
(heavy beat-stick and good shooter; Construct healer; Waif anchor)
Hunter
(scheme runner; Waif anchor)
Necropunk
(scheme runner)
Flesh Construct
(high wound tarpit; Waif anchor)
Hodgepodge Effigy
(soul stones re-charger; scheme runner)
2x Hollow Waif
(Levi's life insurance)

We both picked same schemes: Detonate The Charges and Exhaust Their Forces.

My plan for the game was:
- 'tank' Extraction marker with Ryle, Valedictorian and Flesh Construct to secure points for strategy and tag enemy models for Exhaust Their Forces. Ryle would heal them as much as possible. Also I intentionally had larger SS pool than usual as I suspected to use it mostly for damage prevention on both of my Henchmen.
- Necropunk should at some stage leap closer to enemy models and drop scheme marker for Detonate Charges. Also one of the 'tanking' models should be able to drop second marker for this scheme.
- Levi was to annoy enemy crew and kill low wound models like Arachnids and summon Abomination in their places to annoy even more enemy crew.

Also I wanted to use models which I ever used so far (Ryle) or used only once (Valedictorian, Flesh Construct and Hunter).

Deployment (Ramos was deploying first):



Turn 1
Initiative: Ramos

Key actions/moments:

- We advanced towards the Extraction marker. I flanked enemy crew with Hunter (left flank) and Valedictorian (right flank).
- Ramos summoned 3 Spiders from what was left from Mobile Toolkit when Joss decided to smack it to pieces ;)
- Levi walked twice and killed one newly summoned Arachnids and got one Abomination its place. It died quickly as well but absorbed enemy crew a lot ;)




Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Ramos 0


Turn 2
Initiative: Levi

Key actions/moments:

- Levi started his deadly dance once Hodgepodge gave him Loyalty to the Coin and Accomplice him. He attacked 3 Arachnids and killed them all summoning also 2 Abominations. Good man! ;)
- Ramos summoned 2 new Arachnids and granted all his models Df buff and Joss and Coryphee killed my Abominations. I didn't mind as their sole purpose was to stand there and annoy opponent.
- Ryle, Hunter, Flesh Construct and Hodgepodge Effigy made sure I'll get VP for strategy and move Extraction marker this turn. Hunter also dropped scheme marker close enough to Large Arachnid.
- Necropunk leaped and drop another scheme marker near Joss and Coryphee but Performer used Siren Call on them to push them away from it. So I had a little choice and Valedictorian walked once and dropped another scheme marker near enemy models which allowed me to score max points for Detonate The Charges this turn.



Upkeep phase:
Levi: +1VP Extraction, +3VP Detonate The Charges
Ramos: +1VP Extraction

Score after turn 2: Levi 4 - Ramos 1

Turn 3
Initiative: Ramos (Owen flipped Red Joker on initiative and I flipped 13... What a waste...)

Key actions/moments:

- Joss burnt Imbued Energies and charged Valedictorian hitting it once and second damage I prevented fully. Then he Exhausted my girl.
- Hodgepodge and Levi did their usual dance and Levi killed 2 Arachnids and summoned 2 fresh new Abominations.
- Large Arachnid charged Hunter but did very little damage. Hunter Exhausted it in return.
- Ryle shot enemy models and healed himself as Ramos used Magnetism on him previous turn.
- Valedictorian walked once and stood on the only scrap marker on the table which made Ramos really sad panda :)
- I tarpit Joss with one Waif and Necropunk Exhausted Joss.
- Ramos Exhausted nearby Abomination.
- Owen dropped two scheme markers near my models but I was able to push Hunter away and he could only score 2VP for Detonate The Charges. I think he should wait with declaring this scheme for another turn and try to score full VP.
- I had more models near Extraction marker and placed it again at the end of the turn


Upkeep phase:
Levi: +1VP Extraction, +1 Exhaust Their Forces
Ramos: +1VP Extraction; +1VP Exhaust Their Forces; +2VP Detonate The Charges

Score after turn 3: Levi 6 - Ramos 5

Turn 4
Initiative: Ramos

Key actions/moments:

- Large Arachnid removed nearby scheme marker to buff her attack and damage flips and charged Levi 'killing' him.
- Flesh Construct and Hodgepodge Effigy were able to put Large Arachnid on the last wound with +2 Poison on it which killed it at the end of the turn.
- Valedictorian, Necropunk and Waif tarpit Joss and Coryphee. Valedictorian attacked Coryphee 4 times (one from the Lecture Notes trigger but either missed or didn't do enough damage and dropped it to last wound.
- Ramos summoned two new Arachnids and Ryle was able to kill only one of them.
- I had more models near Extraction marker again but forgot to place it. I reminded myself about it at the start of the turn 5 but decided not to do that as I was almost confident of the slim victory already.



Upkeep phase:
Levi: +1VP Extraction, +1 Exhaust Their Forces
Ramos: +1VP Extraction; +1VP Exhaust Their Forces;

Score after turn 4: Levi 8 - Ramos 7

Turn 5
Initiative: Ramos

Key actions/moments:

- Owen made sure to get final points for Extraction and Exhaust Their Forces.
- I knew I score max of those as well so I allowed myself to hunt down as many enemy models as possible :)
Levi killed two Arachnids and summoned two Abominations.
- Brave Waif killed Coryphee ;)
- Valedictorian killed one of the Arachnids summoned this turn by Ramos (3 of them in total).
- Ryle charged Ramos and smacked him heavily.
- Game ended on this turn.




Upkeep phase:
Levi: +1VP Extraction, +1 Exhaust Their Forces
Ramos: +1VP Extraction; +1VP Exhaust Their Forces;

Final Score: Levi 10 - Ramos 9


Few comments after the game:
- Levi was a monster that day. He was recycling Arachnids on massive scale summoning Abominations in return. Thanks to Hodgepodge Effigy I was constantly re-filling my SS pool. It was crazy even for mine standards...
- Ryle is very interesting model. He is quite tough, can heal himself or other Construct, use SS for damage prevention if needed and hits in melee like a truck. I like him already.
- Valedictorian proved again to be very useful model. High mobility plus very good attack ability and shooting down enemy triggers is really, really tasty.
- Hunter is an interesting model. I think he can be used to hunt down enemy scheme runners and his push at the end of the turn is nice. Not to mention auto-Slow on his harpoon attack.
- Flesh Construct didn't do much this game but his task was to be near Extraction marker and smack any enemy model which would get to close to it so in overall I was satisfied with it. Also it force Owen to keep the last card in his hand so he wouldn't Reactivate.

Till next time!

Friday, 24 June 2016

Levi wants new toys! - part 2

A bit of time has passed and Levi's crew got new members so I think it is about a time to introduce second batch of models I worked since my previous post (except Hunter which I got painted already and Ryle which I did some touch ups only as I got him painted also).

So this time we have: scheme runners (Necropunks and Mech Rider), durable beaters (Ryle, Valedictorian), support models (Dead Doxies) and general anchors (Flesh Construct and Hunter).

Currently I'm working on Pale Rider and two Crooligans. Soon I'll get some pure Outcast reinforcements - Bishop and Hans. Also I'm planning to grab Hooded Rider and then I would grab eventually Dead Rider so I would have all 4 Horsemen.

Anyway, here are some snap shots and I'm getting back to painting ;)




Till next time!

Tuesday, 21 June 2016

Q-CON 18.06.2016 50SS fixed faction tournament

Game report - Q-Con 18.06.2016

On 18.06.2016 I had a pleasure to attend to 50SS fixed faction tournament which was organized by Robert McCallum (Northern Ireland Henchman) as a part of Q-CON XXIII convent.

As a person full of sportsmanship attitude, I decided to bring Levi with me just because we all love this guy ;)

Round 1 

It looks like it is some kind a tradition (or something is wrong with my name) as I was a BYE again (like in Paddyfaux). Thankfully Rob gave me a game with his TT Lucas McCabe. It was the first time I played against this master so I was really glad that finally I had a chance.

We played following encounter:
Deployment - Flank
Strategy - Reconnoiter
Schemes - Convict Labour, Take Prisoner, Set Up, Hunting Party, Show of Force

I decided to use this crew:
Levi (3SS pool) - Pariah of Iron, Tally Sheet, Desolate Soul
2x Hollow Waif
Joss
Mechanical Rider
Johan
Hunter
Flesh Construct
Hodgepodge Effigy

My schemes were: Set Up (Lucas) and Take Prisoner (Oiran)

Plan was simple: try to provoke Lucas to get closer to me so I could charge him with Mech Rider and drop scheme markers with the trigger. Then Levi would try to take him down while rest of the crew would engage with enemy models.
Plan worked perfectly. On turn 2 I scored max points for Set Up and on turn 3 Levi torn Lucas to pieces (severe damage of 8 with melee is a scary thing). After I finished Lucas I was taking out enemy crew piece by piece until on turn 5 all what was left was one TT Brother, Komainu, High River Monk and Oiran who was engaged by Abomination (Levi killed nearby Katanaka Sniper that turn) getting me max points for Take Prisoner and I won this game 10-3 but because I was a BYE I got auto 10-5 win anyway.

I used for the first time Hunter and Flesh Construct and I'm pretty happy with their performance. Especially I like Hunter with his 3'' push at the end of the turn.

Few photos from the game:

Turn 1 - the trap on Lucas is set

Turn 3 - Levi is ready to whack Lucas to pieces

Turn 5 - Levi will bring Katanaka Sniper down summoning Abomination in the process. Joss and Hunter are waiting in case if Levi would need a help.


Round 2

This round I was to play against Declan and his Arcanists so I decided to bring Relic Hammer ladies with me. The choice was absolutely correct as I was about to face Ramos with Joss, Howard, Firestarter and horde of Arachnids.

For round 2 we had this encounter:
Deployment - Standard
Strategy - Extraction
Schemes - Convict Labour, Hunting Party, Exhaust Their Forces, Mark for Death, A Quick Murder

This turn I decided to go Bone Levi:

Levi (3SS pool) - Pariah of Bone, Desolate Soul
2x Hollow Waif
Rusty Alyce
Taelor
Johan
Dead Doxy
2x Rotten Belle
Hodgepodge Effigy

My schemes were: Hunting Party, A Quick Murder (Howard)

Plan for a game: lure Howard and deal with me asap then lure a minion a turn and kill it with Rusty/Johana/Taelor.

Again I started game really as on turn 1 I lured Howard really close and welcomed him with Rusty (Rapid Fire), Taelor and finally Levi. I took me 6 attacks to bring him down - Declan either cheated very high cards for defense or I flipped lousy for attack. Ultimately it was Levi who swung a killing blow at Howard.

Having him removed I focused on luring one Arachnid (Ramos summoned a bucket of them on turn 1 and 2) close enough to kill it with Rusty, when Levi killed Firestarter turn 2 and Joss killed from combined effort of Johana and Taelor on turn 3.
As I predicted Declan took Exhaust Their Forces and scored a number of points from this scheme. As a second scheme he had Mark of Death which he planned to use by tagging me with Arachnid and follow up with killing my model with Joss/Howard. Since both his beaters were down he could really score a strategy.
I pressed aggressively and on Turn 5 all what was left on Arcanists side was one Arachnid and Essence of Power.

I won this round 10-5.

Few photos from the game:

Turn 1 - crews approaching to the centre of the table. Howard was changed into Abomination already.

Turn 2 - Arachnid horde approaching. Levi and Co patiently awaiting a this swarm of constructs.

Turn 3 - Outcasts are 'processing' Arachnids into the scrap. Soon the table looked like a scrapyard.

Turn 4 - Taelor finishes Ramos and brings game to the end.


Round 3

Final round and my arch-nemesis: Mike and his Ressers.
Mike for first two rounds was using rather opponent friendly masters (Ressers as friendly masters... LOL! ;)): Yan Lo and Tara, but because there is a chemistry between us just for me he brought his beloved Kirai. Gloves off and ere we go ;)

Round 3 encounter:
Deployment - Close
Strategy - Collect The Bounty
Schemes - Convict Labour, Show of Force, Covert Breakthrough, Leave Your Mark, Frame For Murder.

I used this crew:
Levi (3SS pool) - Pariah of Bone, Tally Sheet
2x Hollow Waif
Rusty Alyce
Johan
Dead Doxy
2x Rotten Belle
Hodgepodge Effigy
2x Necropunk

I picked: Frame for Murder (Necropunk) and Leave Your Mark.

My plan on the game was to use lure to drag enemy models away from Kirai and Lost Love and kill them scoring strategy while Necropunks would run for Leave Your Mark and Frame For Murder.

Till round 3 everything was running OK and the score was 3-3 although I made terrible mistake and didn't put sucker-Necropunk close enough for Mike to kill him. Then I made (at least) few more mistakes and Mike was able to beat me heavily and I lost the game 4-8.
I was hoping to deal with Kirai herself on turn 1 as I was able to lure her into open and charged her with Levi. Unfortunately my control hand was crap this turn and I had no high card to cheat severe damage. Then Rusty would finished her off with her shooting. Also if I had won initiative on turn 2 Kirai would be shred to pieces by Levi but Mike re-flipped initiative with high card and run away with her.

Few photos from the game:

Turn 2 - Levi ready to whack Kirai. Unfortunately she won initiative and run away into the building.

Turn 3 - Levi charges Izamu killing it but Izamu swings his blade before he dies at Levi dropping killing him... Crap...

Turn 4 - I'm trying to grab some points but Mike is playing very well giving me no chances to win this game.

In the final classification I have landed ultimately on the 3rd place so I can honestly say it was a good day ;)


Big thanks for all my opponents for 3 great games (I'm gonna get you one day, Frenchie! ;)) and big kuddos for Rob for all his effort in organizing this event - it was really a pleasure to attend it.
We will see at the Q-CON next year! ;)

Till next time!

Monday, 30 May 2016

Game report 29.05.16 50SS Leveticus vs Jakob Lynch

Game report - 29.05.2016

50SS Leveticus (daniello_s) vs Jakob Lynch (Gavin)

Deployment: Flank Deployment
Strategy: Reconnoiter
Schemes: Convict Labour, Show of Force, Hunting Party, Take Prisoner, Set Up

Gavin brought:
Jakob Lynch (6SS pool) - The Rising Sun, Wanna See a Trick, Woke Up With The Hand
Hungering Darkness - Addict, Fears Given Form
The Illuminated
Barbaros - Rapid Growth, Nephilim Gladius
Candy - Best Behavior, Fears Given Form
2x Terror Tot

I took:
Leveticus (4SS pool) - Pariah of Bone, Tally Sheet
(ultimate killing machine)
Rusty Alyce
(heavy shooter/hitter; Waif anchor)
Lazarus
(second heavy shooter in the list; Waif anchor)
The Valedictorian
(second heavy hitter in the list; Waif anchor)
Dead Doxy
(support model with her movement shenanigans; Waif anchor)
2x Rotten Belle
(support models)
2x Hollow Waif
(Levi's life insurance)

Gavin picked: Hunting Party and Show of Force
I took: hunting Party and Take Prisoner (Lynch)

Plan for a game: using Belles get things out of cover and shoot it dead with Levi/Rusty and Lazarus. Dead Doxy would use her Take the Lead to move my slower models (Levi/Lazarus) into position or push enemy as well. Valedictorian would take a role of flanker to hunt down enemy minions which would possible hide in the corners ;)

Deployment: Levi deployed second (at bottom of the picture):


Turn 1
Initiative: Levi

Key actions/moments:

- Jakob's crew spread into two groups and moved forward. Only Candy decided to stay where she was as she could be lured closer and punished by my heavy shooter.
- I pushed Valedictorian with Doxy, he walked and tried to hit Tot hiding behind hill but missed. Barbaros walked 3 times and engaged Valedictorian. Belle lured him back and lured Levi closer. Then Levi, Rusty and Lazarus (one shot with him) put a heavy fire on Barbaros (in hard cover) which wounded him seriously (plus made him Slow from Levi's attack). Generally I shifted almost all my crew on my right flank to deal with Barbaros first leaving only Lazarus, Belle and one Waif closer to my left flank.




Upkeep phase:
No VP score this turn by either crew

Score after turn 1: Levi 0 - Jakob Lynch 0


Turn 2
Initiative: Levi

Key actions/moments:

- Levi tried to kill Barbaros but he used soulstones heavily for damage prevention and survived on the last wound. The Barbaros took Df stance hoping he could withstand other attacks in hard cover but Belle lured him which allowed Rusty to shoot him dead.
- Valedictorian killed Tot and got me a VP for Hunting Party.
- I spread my crew to get VP for Reconnoiter.
- Jakob and Illuminated flanked me and Huggy stayed near centre point and secured Gavin VP for Show of Force.Candy decided to play safe and stayed out of the main action securing VP point for Reconnoiter





Upkeep phase:
Levi: +1VP Reconnoiter, +1VP Hunting Party
Jakob: +1VP Reconnoiter; +1VP Show of Force

Score after turn 2: Levi 2 - Jakob Lynch 2

Turn 3
Initiative: Levi

Key actions/moments:

- Levi killed Illuminated and I forgot to bury him this turn ;) Now the only minion left on Neverborn side was Tot who took defensive stance. Valedictorian flurried at him but missed. Rusty took a single swing and hit him for 3 damage. As I didn't want to hurt Jakob with Lazarus (and Huggy was in the cover) I decided to try to finish Tot with him to get auto-points this and next turn for Hunting Party. Thankfully Lazarus have succeeded in this task.
- Huggy charged Belle and beat her heavily. He also forced Lazarus to shoot at Waif but got a Black Joker on damage flip.
- Jakob moved closer but I had everything in cover and he didn't want to kill Belle with his Master as it wouldn't give him any VP for Hunting Party.
- Candy moved closer to get points for Show of Force.




Upkeep phase:
Levi: +1VP Reconnoiter, +1VP Hunting Party
Jakob: +1VP Show of Force

Score after turn 3: Levi 4 - Jakob Lynch 3

Turn 4
Initiative: Jakob

Key actions/moments:

- Huggy killed Belle and tried to 'kill' Levi but missed. In return Levi 'killed' Huggy ;) I decided not to summon Waif as Jakob was to close and could easily put a Brilliance on her and get Huggy back by killing her. Later Rusty 'killed' Levi :)
- Jakob walked twice and was able to attack Waif putting a Brilliance on her and getting Huggy anyway...
- Valedictorian was not impressed seeing Huggy back to life and flurried at it killing it.




Upkeep phase:
Levi: +1VP Reconnoiter, +1VP Hunting Party
Jakob: +1VP Show of Force, +1VP Hunting Party

Score after turn 4: Levi 6 - Jakob Lynch 5

Turn 5
Initiative: Levi

Key actions/moments:

- Lazarus engaged Jakob and I made sure he will survive his attacks this turn.
- Candy sprinted around the woods towards Jakob but was too far away to negate me some points for Take Prisoner.
- Valedictorian was pushed by Doxy and charged her but missed.
- Game ended on this turn.




Upkeep phase:
Levi: +1VP Reconnoiter, +3VP Take Prisoner

Final score: Levi 10 - Jakob Lynch 5


Few comments after the game:
- I like how this crew works and I thing it is deadly efficient. Belles luring enemy and Doxy pushing my models around gives me huge flexibility on what I want to engage and kill.
- Dead Doxy was one among two models I used for the first time and I must say she is an awesome support piece. Her push action is really great and she is quite capable in melee as well. Not to mention she is an anchor for Waifs.
- Valedictorian, the second model who had his debut that day, is another very interesting model in Levi's crew. Mobile, quite resilient (decent Df/Wp, Terrifying 12 (All), Armor +1 and an access to soulstones for damage prevention) and very reliable beater. I'm really glad I decided to get her when running Pariah of Bone on Levi and even after the single game only I can recommend her ;)

Till next time!

Tuesday, 24 May 2016

Game report 22.05.16 50SS Leveticus vs Ramos

Game report - 22.05.2016

50SS Leveticus (daniello_s) vs Ramos (Owen)

Deployment: Standard Deployment
Strategy: Collect the Bounty
Schemes: Convict Labour, Show of Force, Exhaust Their Forces, Covert Breakthrough, Neutralize the Leader

Owen brought:
Ramos (5SS pool) - Arcane Reservoir, Under Pressure, Field Generator
Joss - Imbued Energies, Bleeding Edge Tech
Cassandra - Imbued Energies, Smoke and Shadows
Howard Langston - Imbued Energies
Mobile Toolkit
Steam Arachnid

I took:
Levi (3SS pool) - Pariah of Iron, Tally Sheet
(killing machine and Abomination summoner)
Ashes and Dust
(beat-stick and scheme runner;  Waif anchor)
Howard Langston
(heavy beat-stick; Waif anchor)
Johana - Oathkeeper
(anti-construct beat-stick; Waif anchor)
Necropunk
(scheme runner)
Soulstone Miner
(anti-construct hitter; Waif anchor)
Hodgepodge Effigy
(soul stones re-charger; scheme runner)
2x Hollow Waif
(Levi's life insurance)

Owen picked: Show of Force and Covert Breakthrough.
I took: Neutralize the Leader and Covert Breakthrough.

I was absolutely surprised when Owen declared at the bottom of turn 1 that he didn't take Neutralize the Leader. Surprised but glad ;)

My plan was to check if I can push through Arcanist's defenses and kill Ramos. I knew it won't be easy as there will be a wall of Spiders, Joss and Howard between me and Ramos but I wanted to test it anyway.

Deployment (Levi deployed second, left side of the photo):



Turn 1
Initiative: Levi

Key actions/moments:

- As always first turn was (almost only about the movement. We pushed forward. I flanked enemy crew with A&D (left flank) and Howard (right flank) with centre hold by Johana, Miner and Levi.
- Owen used the famous trick of course: kill Toolkit with Joss to summon 3 Arachnids of the first scrap marker.
- I noticed that enemy Howard moved close enough to try the first blood with Levi. So Levi sacrificed A&D and jumped in base contact with close enough to charge Howard. First hit flipped severe damage, second moderate but third bounced off - Owen hard super strong control hand: 2x13, 12 and 11 so I couldn't finish off my victim... Bad things happens in Malifaux...




Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Ramos 0

Turn 2
Initiative: Ramos
I flipped 10 for initiative and Owen burn soulstone to re-flip his - 11! Crap...

Key actions/moments:

- Howard knowing that Levi would finish him off didn't wait too long and 'killed' Levi. A&D wanted to take him out and charged but my hand wasn't too good again and Owen had two high cards from previous turn and again I couldn't kill Howard this turn but left him on last 2 wounds.
- My Howard killed Arachnid to secure point for Strategy this turn.
- Joss burnt Imbued Energies, moved and charged my Howard beating severely. Ramos summoned two Arachnids near Howard so Johana burnt her Oathkeeper and charged one of those Arachnids killing it and then swung and killed second Arachnid.
- Miner was blocked by the other Arachnid and couldn't charge and kill enemy Howard so he killed blocking Arachnid.





Upkeep phase:
Levi: +1VP Collect the Bounty
Ramos: +1VP Show of Force

Score after turn 2: Levi 1 - Ramos 1

Turn 3
Initiative: Ramos

Key actions/moments:

- Joss killed my Howard
- Levi shot at enemy Howard who was engaged by A&D. Randomizing went on A&D but Levi used his trigger to make A&D have a free swing at Howard which killed him. Then I made horrible mistake and tried to go after Cassandra so Levi sacrificed it and got in melee with her. Unfortunately Owen had again higher card than me and what worse it was a Mask so she used her defensive trigger to push away from the second hit. Ramos just waited for that and he killed Ashen Core. I told you it was a horrible mistake ;)
- Johana flurried at Joss but he spent soulstones to prevent majority of the damage.
- Necropunk started to drop scheme markers in safe sector of the table for Covert Breakthrough.
- Dust Storm engaged two Arachnids who were in the run for their Covert Breakthrough. Unfortunately one of those disengaged successfully and was able to drop scheme marker.





Upkeep phase:
Ramos: +1VP Collect the Bounty; +1VP Show of Force

Score after turn 3: Levi 1 - Ramos 3

Turn 4
Initiative: Levi

Key actions/moments:

- Levi killed Cassandra and Dust Storm killed Arachnid. Johana tried to kill Joss but he stayed on last two wounds.
- Ramos used Magnetism on Joss to put him on last wound which gave him Reactivate. Then Joss tried to kill Johana but I used high cards to bounce off as much as possible and save her for this turn on the last wound. Waif walked and desperately swung at Joss but missed. Thankfully Owen over-extended Joss who was too far from centre point of the table and couldn't score point for Show of Force this turn.
- I gave a chase after Ramos with Soulstone Miner and had Levi re-spawned near Joss and Ramos.
- Necropunk and two enemy Spiders dropped more scheme markers.





Upkeep phase:
Levi: +1VP Collect the Bounty

Score after turn 4: Levi 2 - Ramos 3

Turn 5
Initiative: Ramos

Key actions/moments:

- Ramos killed Johana and Miner.
- Levi walked once and killed Joss summoning Abomination. Then he took a single shot at Ramos wounding him for 4 damage. I was short of 1 more wound on Ramos to score single VP for Neutralize the Leader. Abomination walked once but Ramos succeeded on Df 10 duel and avoided any further damage.
- Dust Storm killed Arachnid.
- Game ended on this turn




Upkeep phase:
Levi: +1VP Collect the Bounty; +3VP Covert Breakthrough
Ramos: +3VP Covert Breakthrough

Final Score: Levi 6 - Ramos 6

Few comments after the game:
- I haven't played A&D for long time and forgot how to run it properly. On the other hand Ramos and his Arachnids are not the best opponent for it as Ramos' attacks ignore Armor and Arachnids can block Dust Storm from reaching Ashen Core. Lesson learnt hard way yet still valuable lesson.
- Ramos is very difficult to take down especially with his healing when friendly construct dies withing 8'' and LOS. Not to mention you have to push through tank like Joss plus Howard and Cassandra. Still I'm tempted to try to kill him again if I have a chance :)
- If Owen took Neutralize the Leader he would won by one point but I think Levi is able to win the game even with Neutralize the Leader in the scheme pool. Not easy to achieve but doable.

Till next time!

Saturday, 14 May 2016

Game report 12.05.16 50SS Leveticus vs Jakob Lynch

Game report - 12.05.2016

50SS Leveticus (daniello_s) vs Jakob Lynch (Gavin)

Deployment: Flank Deployment
Strategy: Extraction
Schemes: Convict Labour, Show of Force, Hunting Party, Take Prisoner, Detonate Charges

Gavin brought:
Jakob Lynch (5SS pool) - The Rising Sun, Wanna See a Trick, Expert Cheater
Hungering Darkness - Addict, Fears Given Form
3x The Illuminated
Mr Tannen
Beckoner
Insidious Madness

I took:
Leveticus (5SS pool) - Pariah of Iron, Tally Sheet
(ultimate killing machine who with Effigy's help can get a fresh soulstone after killing enemy model)
Joss - Oathkeeper
(heavy hitter; Waif anchor)
Teddy - Oathkeeper
(second heavy hitter in the list; Waif anchor)
Soulstone Miner
(scheme runner; Waif anchor)
Johana - Oathkeeper
(heavy hitter and condition removal; Waif anchor)
Hodgepodge Effigy
(soulstone re-supply model which combines nicely with Levi; scheme runner)
Necropunk
(scheme runner)
2x Hollow Waif
(Levi's life insurance)

Gavin picked: Detonate Charges and Take Prisoner (Johana)
I took: Detonate Charges and Take Prisoner (Beckoner)

Plan for a game: Push strong straight into opposing crew and try to remove 2 Illuminated as fast as possible. If possible remove Jakob quickly as well and then deal with Huggy.
Necropunk will avoid fight as much as possible and help to drop scheme marker close to enemy models (Detonate Charges) and then stay nearby Beckoner to engage her on the last turn (Take Prisoner).

Deployment: Levi deployed second (at bottom of the picture)


Turn 1
Initiative: Jakob

Key actions/moments:

- We pushed strongly towards centre point. Beckoner lured effigy twice and it got shot twice from Illuminated. Madness walked and dropped scheme marker at the centre line then was killed by Levi. One Illuminated was 'greeted' by Joss who burnt Oathkeeper and charged him. Unfortunately Joss couldn't kill it this turn, but put him on 3 wounds left.
- Gavin dropped second scheme marker near my guys and at the end of the turn declared Detonate Charges.
- By the look at the table at the end of this round we knew that next turn gonna be ultimately killy.




Upkeep phase:
Jakob Lynch: +3VP Detonate Charges

Score after turn 1: Levi 0 - Jakob Lynch 3

Turn 2
Initiative: Jakob

Key actions/moments:

- Huggy charged Teddy and left him on last 2 wounds remaining. Knowing that Teddy will not survive this round I used his Oathkeeper, walked once and then Gobble You Up one Illuminated, then flurry her. Under this barrage of hugs Illuminated died fast. Sadly second Illuminated killed Teddy for good.
- Levi charged Illuminated who was engaged with Joss. Killing this Illuminated allowed Joss to charge Jakob later this turn.
- I dropped scheme markers with Soulstone Miner and Necropunk to score full points for Detonate Charges.
- Johana removed nasty condition from Joss which Mr Tannen put on him (-2Wk and Cg) so her M&SU friend could charge Jakob and put some serious pressure on him.
- I lost Teddy this turn but removing Madness previous turn and 2 Illuminated this turn allowed me to out-activate opponent and have an upper hand in strategy later in the game.




Upkeep phase:
Levi: +1VP Extraction, +3VP Detonate Charges
Jakob Lynch: +1VP Extraction

Score after turn 2: Levi 4 - Jakob Lynch 4

Turn 3
Initiative: Levi

Key actions/moments:

- I hard terrible hand this turn. My highest card after burning soulstone for additional cards was 7... Thanfully Gavin's hand wasn't good either.
- I put as much pressure at Jakob with Joss and Levi as possible but he was able to survive by using all his soulstones for damage prevention. Thankfully Johana was able to kill him with the deadly awing of her hammer.
- We traded a lot of blows again this turn and I lost Effigy and one Waif. Soulstone Miner charged Illuminated but missed everything.





Upkeep phase:
Levi: +1VP Extraction, 
Jakob Lynch: +1VP Extraction

Score after turn 3: Levi 5 - Jakob Lynch 5

Turn 4
Initiative: Jakob

Key actions/moments:

- With Jakob out of the game I was able to deal with Huggy. Johana killed it with her mighty hammer as she flurry at it like a mad girl ;)
- Levi, Joss and Miner tried to kill Illuminated but again my hand and flips were less than impressive this turn so I was able to hurt it a lot.
- I have surrounded Beckoner to make sure she won't go anywhere next turn.


Upkeep phase:
Levi: +1VP Extraction, 
Jakob Lynch: +1VP Extraction

Score after turn 4: Levi 6 - Jakob Lynch 6

Turn 5
Initiative: Levi

Key actions/moments:

- Levi killed Illuminated. Mr Tannen disengaged from Miner and Joss and engaged Johana. Johana suspected that he wants to take her as Prisoner so she flurried again and killed the guys.
- Beckoner was completely surrounded by 4 enemy models so she took double defensive stance. At the end of the game I thought that Levi would get yet another his Waif tonight ;)



Upkeep phase:
Levi: +1VP Extraction, +3VP Take Prisoner

Final score: Levi 10 - Jakob Lynch 6


Few comments after the game:

During this game I was made aware how crazy amount of damage can Jakob's crew dish-out once the target has Brilliance on it. Teddy's fate was the best  example of that. I start to like Jakob and his gang more and more. Also Huggy is such a nuisance if Jakob is on the table... ;)

Although all my crew did well this game (even Teddy), Johana was ultimate hero of the game. She killed Jakob, Huggy and Tannen while holding the Extraction marker.


Till the next time!