Friday 22 January 2016

Game report 21.01.16 50SS Hamelin vs Ramos

Game report - 21.01.2016

50SS Hamelin (daniello_s) vs Ramos (Owen)

Deployment: Corner Deployment
Strategy: Reconnoiter
Schemes: ALITS, Assassinate, Distract, Plant Explosives, Spring the Trap

Owen brought:
Ramos (6SS pool) - Arcane Reservoir, Field Generator, Under Pressure
Electrical Creation
Joss - Imbued Protection
Howard Langston
Performer
2x Steam Arachnid

I took:
Hamelin (4SS pool) - Survivalist, The Piper
(Obey, obey, obey and charge zone denial)
The Stolen
(extra 2 Rats on turn 1)
Taelor
(anti-Construct hitter who can punish freshly summoned models straight away)
2x Freikorps Trapper
(shooting support which can be deployed where necessary)
Johana
(anti-Construct hitter and condition removal)
Nix
(scheme runner and Blight spreader)
Obedient Wretch
(Rat-machine key model)
Malifaux Rat
(cheap activation and Rat-machine support)

Owen picked: Distract and Plant Explosives
I took: ALITS (revealed) and  Plant Explosives

My first time using Nix and third time to run Rat-machine. Against me: Spider-machine with spiders as significant models opposed to my Peon Rats... That definitely would be tight game :D

Deployment: Ramos deployed first
(Hamelin's crew at the bottom of the pictures)



Turn 1:
Initiative: Hamelin

Key moments/actions:
- Trapper's attempt to kill Electrical Creation which would also hurt nearby Ramos, Joss and Howard failed as only 2 wounds were inflicted. At least that forced to move Electrical Creation as one of the last models and disallow Joss killing it for 2 scrap markers.
- Rat-machine worked reasonable well and I was able not only out-activated opponent but also welcomed a Rat Catcher. Unfortunately I didn't have a Ram on my hand so I would be able to remove Slow on newly summoned Stolen and sacrificed her to get more Rats and eventually another Rat King/Rat Catcher.
- Joss killed one of the Spiders and then Ramos summoned 4 new ones from the Scrap Markers.
- We both advanced forward to claim 2 quarters each as soon as possible.


Upkeep phase:
No VPs scored by either side.

Score after turn 1: Hamelin 0 - Ramos 0

Turn 2:
Initiative: Ramos

Key moments/actions:
- Ramos summoned two more Spiders from the last Scrap Marker and decided to retreat into cover to be save from Trappers. That was big mistake as Ramos would be needed closer to his crew later in the game. That would allow him to summon more Spiders in places where I started to kill them with my crew.
- Owen pushed Howard, Performer and one Spider on my right flank. Also Joss and another Spider was following them so I had to shift majority of my models on that table quarter to secure VP for Strategy this turn. My other quarter was secured by Taelor, Trapper and Obedient Wretch.
- Rat-machine worked again reasonable well as second Rat Catcher was summoned. Unfortunately attempt to summon Stolen failed miserably as I flipped Black Joker...
- Trapper (with a little help from Hamelin) dropped Howard to 2 wounds remaining. Nix double walked towards Howard, Spider and Performer hoping to make them Blighted, but Owen succeeded Wp tests by cheating heavily with his good cards except for Howard who took Blighted condition.


Upkeep phase:
Hamelin: +1VP Strategy
Ramos: +1VP Strategy

Score after turn 2: Hamelin 1 - Ramos 1

Turn 3:
Initiative: Hamelin

Key moments/actions:
- Nix charged Howard killing him. Performer and Spider passed Wp tests again (by cheating the flips) so no Blighted was spread by Nix this time.
- Taelor was distracted by the Spider. This really upset the girl so she killed the construct.
- After loosing Howard Owen tried to secure his presence on my quarter by taking lots of defensive stances on his models. He also tried to get points for dropping scheme marker near my Rat Catcher and 2 Rats but I was able to summon Stolen, remove Slow from it and sacrifice it to eventually get Rat King who ate that scheme marker. Owen also tried to push more on my right table quarter with one Spider moved from his left table quarter and Ramos. That gave me a chance to snatch a Strategy point from Owen as Hamelin Obeyed Taelor and Trapper and they both moved on my opponent's table quarter where only 2 Spiders were claiming it.
- I started to drop scheme markers for ALITS.



Upkeep phase:
Hamelin: +1VP Strategy

Score after turn 3: Hamelin 2 - Ramos 1

Turn 4:
Initiative: Ramos

Key moments/actions:
- I dropped more scheme markers for ALITS and pressed more on Joss and Performer with Nix, Johana and Rat King. Also I was able to drop scheme marker between enemy models to get max points for Plant Explosives. Joss tried to punish Nix with limited results only. Nix healed himself later this turn by hitting Performer and when Joss failed Wp duel for getting Blighted by Nix's (0) action.
- Rat-machine failed as a flipped Black Joker when trying to summon Stolen (again)
- Owen used his Spiders to Distract Johana and Trapper. He also advanced with Ramos and secured his right table quarter with Spiders. But above all he dropped scheme markers to claim max points for Plant Explosives this turn.




Upkeep phase:
Hamelin: +1VP Strategy, +3VP Plant Explosives
Ramos: +1VP Strategy, +3VP Plant Explosives, +1VP Distract

Score after turn 4: Hamelin 6 - Ramos 6

Turn 5
Initiative: Hamelin

Key moments/actions:
- Nix killed Performer to prevent her from using scheme marker removal action.
- Ramos summoned some new Spiders among my crew but that didn't negate me VP point for Strategy as I killed few of them later this turn.
- I dropped final scheme marker for ALITS

Game ended on this turn.



Upkeep phase:
Hamelin: +1VP Strategy, +3VP ALITS
Ramos: +1VP Strategy, +1VP Distract

Final score: Hamelin 10 - Ramos 8

Few thoughts after the game:
- Nix is quite interesting model and definitely I need more practice with handling him.
- Rat-machine without Hannah and her extra card works OK however I was hampered few time during the game by not having any Crow on my hand or not having Ram to remove Slow from newly summoned Stolen. Still it is powerful tool to out-activate opponent even when it works partially only.
- Rat Kings... I love them. With Rat Catcher nearby to give them Reactivate no enemy scheme marker can be save :D

Till next time!



Sunday 17 January 2016

The Plague arrived... Hamelin is here!

As I finished painting my next Outcast crew it is finally a time to fully introduce Hamelin.

It is mainly a combination of old, metal models and Brotherhood of the Rat box. Nix is from new, plastic box and Obedient Wretch is a nice alternative model from Reaper Miniatures (Vermina - Rat Queen).

Anyway, here we go:




For next couple of games I'll run this crew in various combination to get a grip with what it can achieve on the table, so expect more game reports with Hamelin as a main actor in nearest future :D

Till next time!

Saturday 16 January 2016

Game report 14.01.16 50SS Hamelin vs McMourning

Game report - 14.01.2016

Game 1

50SS Hamelin (daniello_s) vs McMourning (Mike)

Deployment: Standard Deployment
Strategy: Squatter's Rights
Schemes: ALITS, Assassinate, Bodyguard, Murder Protege, Spring the Trap

Mike brought:
McMourning (6SS pool) - Evidence Tampering, Moonlighting, Plastic Surgery
Sebastian - Transfusion, Those Are Not Ours!
Rafkin - Transfusion
Nurse
Carrion Emissary - Forbidden Knowledge
2x Rotten Belle
Zombie Chihuahua

I took:
Hamelin (3SS pool) - Infectious Melodies, Survivalist, The Piper
(Obey, Obey, Obey everything around and charge denial zone)
Killjoy - Oathkeeper
(ultimate source of destruction)
Johana
(heavy hitter plus condition removal; Bodyguard target)
Hannah
(control hand expansions plus another way of getting extra healing/condition removal with her Make a New Entry action)
Freikorps Librarian
(healing support)
Obedient Wretch
(Rat-engine generator)
Malifaux Rat
(Killjoy taxi)
The Stolen
(Rat-engine support)

Mike picked: Bodyguard (Rafkin) and Murder Protege (Killjoy) - revealed
I took: Bodyguard (Johana) and Assassinate

My first game with Rat-engine Hamelin and the first game ever against McMourning. I suspected it could be interesting...

Deployment (McMourning deployed first, Hamelin's crew is a the bottom of the photo):



Turn 1
Initiative: McMourning

Mike pressed hard towards me and Squatter's Rights. The aura from Carrion Emissary which gives friendly models +1Wk and McMourning's pushes brought his models two models (Mc Mourning and Emissary) in base contact with Markers and one Belle almost at the other marker. He also used Emissary's (0)AP action to block my line of clear movement which denied me access to Markers on the first turn.

To be honest I wasn't eager to move my models to far at the start of the turn as I knew Belles would lure them and then they would die by Expunge rather quickly.
My Rat-engine worked well and I was able to out-activate Mike easily (at the cost of being trapped close to my deployment zone). When Mike finished his activation I had Rat and Hamelin still to activate (plus buried Killjoy) so Rat took Fast from Infectious Melodies, ran towards McMourning and delivered Killjoy in the place to charge good doctor. Killjoy burned Oathkeeper and went for his kill.
First strike hit and I cheated 13 Masks for extra attack - 5 damage flipped which 2 of them were prevented.
Then extra hit went through as well and damage was on double negative flip - Red Joker! 11 damage and Mike decided to call a game! Yay!
Still I had two attacks left plus potential attack from Obeying Killjoy. To be honest my control hand was so crappy when I went with this charge that even Mike had to explain that either I'm crazy (and I am! :D) or I knew Malifaux would be on my side today.


Final score: Hamelin 10 - McMourning 0

Game 2

As we still had a bit of time left we agreed to play another game this evening.

Deployment: Corner Deployment
Strategy: Reckoning
Schemes: ALITS, Distract, Bodyguard, Plant Explosives, Outflank

Mike picked: Plant Explosives and Outflank (revealed)
I took: Bodyguard (Librarian) and Plant Explosives

To speed up the game we decided to give a go with exactly the same crews.

Deployment (McMourning deployed first, Hamelin's crew is a the bottom of photos):



Turn 1
Initiative: McMourning

Key moments/actions:
- McMourning's crew advanced along his left flank and I moved forward towards centre of the table as well.
- Rat-engine machine failed as I had no Crows on my hand so I slightly had to improvise - summoned Stolen had Slow condition removed (Johana) and sacrificed himself to help create Rat King/Rat Catcher and Rat. Then Rat got Reactivate and Fast to bring Killjoy in charge range to Emissary (I really disliked idea of having extra swift Ressers in this game).
- Killjoy didn't burn Oathkeeper and charged Emissary leaving him on last wound.
- At the end of the turn Mike summoned Mindless Zombie in base contact with Emissary's marker so now Killjoy was engaged with Emissary and Zombie.


Upkeep phase:
No VPs scored by either side.

Score after turn 1: Hamelin  0 - McMourning 0

Turn 1
Initiative: Hamelin

Key moments/actions:
- Killjoy took opportunity and killed Emissary and Zombie to grant me VP for Strategy. Then he died from the hail of blows which hit is charming person (he was even Paralyzed by Nurse :D). This sad story had even more sad outcome as McMourning and Sebastian summoned 2 Canine Remains and Flesh Construct.
- Rest of McMourning's crew pressed on.
- Then I mad horrible mistake as I advanced even further when I should celebrate my advantage on VP and took a shelter behind LOS blocking terrain nearby and use counter-attack strategy.
- Rat-engine went bad - I summoned one Rat, then I tried to summoned other but I flipped 3x Severe Damage on double negative flip which killed the target Rat...



Upkeep phase:
Hamelin: +1VP Strategy

Score after turn 2: Hamelin  1 - McMourning 0

Turn 3
Initiative: Hamelin

Key moments/actions:
- Ressers pressed even more so again I made a mistake and pressed my Johana and Hannah into fight. Hannah took a beating from McMourning and I used two soulstones for damage prevention.
- My second mistake was not to run with Librarian and summoned Rat King along my left flank to intercept Canine Remains running for Outflank scheme.
- Thanks to Hamelin's Obey, Hannah dropped scheme marker which gave me +3VP for Plant Explosives.



Upkeep phase:
Hamelin: +3VP Plant Explosives

Score after turn 3: Hamelin  4 - McMourning 0

Turn 4
Initiative: McMourning

Key moments/actions:
- McMourning killed Hannah and summoned Flesh Construct
- Johana used flurry and killed newly summoned Flesh Construct. She was then killed by Rafkin.
- I committed Rat Catcher and Rat King to kill second Flesh Construct but it survived on the last wound. Sebastian used his opportunity to sacrificed nearly dead Construct to reclaim Soulstone and negate me VP point for Strategy (Flesh Construct had +2 Blighted and Hamelin was still to activate).
- Mike made a mistake and run Zombie Chihuahua nearby my models to attack my models. Chihuahua was on the last wound and I had a chance to Obey my Rat Catcher and Rat King to take it down. Unfortunately I had extremely bad hand and I was not able to Obey my models twice and last successful one bounce off the target... Bad thing happens... but not only to me :D
- As an act of desperation Stolen double walked and Obedient Wretch successfully targeted him with shooting action (randomized with Rafkin) killing him and forcing McMourning, Sebastian and Rafkin to take Horror test which doctor and Sebastian had failed.
- Mike dropped scheme marker near my Rat Catcher, Rat King and Rat to score +3VP for Plant Explosives
- I announced Bodyguard on Librarian



Upkeep phase:
Hamelin: +1VP Bodyguard
McMourning: +1VP Strategy, +3VP Plant Explosives

Score after turn 4: Hamelin  5 - McMourning 4

Turn 5
Initiative: McMourning

Key moments/actions:
- With McMourning and Sebastian paralyzed Mike tried to kill my models but I was able to bounce off any attacks. Heavily bruised and poisoned Rat King and Rat died of poison at the start of their activation (damn Sebastian...).
- Mike positioned his models for Outflank and I retreated into safety with all my remaining models.

Upkeep phase:
Hamelin: +2VP Bodyguard
McMourning: +3VP Outflank

Final score: Hamelin  7 - McMourning 7

Few final thoughts after the game:

- McMourning is a beast but Sebastian is the prime target to kill. Induction + Catalyst is brutal.
- I think I start to like a Rat-engine mechanics. Having a chance to out-activate opponent is something new to me and my Outcast family.
- Killjoy-bomb is sooo brutal and has absolutely insane range with Hamelin. I love it :D

Till next time!