Tuesday 28 June 2016

Game report 25.06.16 50SS Leveticus vs Ramos

Game report - 25.06.2016

50SS Leveticus (daniello_s) vs Ramos (Owen)

Deployment: Standard Deployment
Strategy: Extraction
Schemes: Convict Labour, Leave Your Mark, Exhaust Their Forces, Mark For Death, Detonate The Charges

Owen brought:
Ramos (6SS pool) - Arcane Reservoir, Under Pressure, Field Generator
Joss - Imbued Energies, Bleeding Edge Tech
Coryphee
Performer
Large Arachnid
2x Steam Arachnid
Mobile Toolkit

I took:
Levi (6SS pool) - Pariah of Iron, Tally Sheet, Desolate Soul
(killing machine and Abomination summoner)
The Valedictorian
(highly mobile beat-stick;  Waif anchor)
Ryle
(heavy beat-stick and good shooter; Construct healer; Waif anchor)
Hunter
(scheme runner; Waif anchor)
Necropunk
(scheme runner)
Flesh Construct
(high wound tarpit; Waif anchor)
Hodgepodge Effigy
(soul stones re-charger; scheme runner)
2x Hollow Waif
(Levi's life insurance)

We both picked same schemes: Detonate The Charges and Exhaust Their Forces.

My plan for the game was:
- 'tank' Extraction marker with Ryle, Valedictorian and Flesh Construct to secure points for strategy and tag enemy models for Exhaust Their Forces. Ryle would heal them as much as possible. Also I intentionally had larger SS pool than usual as I suspected to use it mostly for damage prevention on both of my Henchmen.
- Necropunk should at some stage leap closer to enemy models and drop scheme marker for Detonate Charges. Also one of the 'tanking' models should be able to drop second marker for this scheme.
- Levi was to annoy enemy crew and kill low wound models like Arachnids and summon Abomination in their places to annoy even more enemy crew.

Also I wanted to use models which I ever used so far (Ryle) or used only once (Valedictorian, Flesh Construct and Hunter).

Deployment (Ramos was deploying first):



Turn 1
Initiative: Ramos

Key actions/moments:

- We advanced towards the Extraction marker. I flanked enemy crew with Hunter (left flank) and Valedictorian (right flank).
- Ramos summoned 3 Spiders from what was left from Mobile Toolkit when Joss decided to smack it to pieces ;)
- Levi walked twice and killed one newly summoned Arachnids and got one Abomination its place. It died quickly as well but absorbed enemy crew a lot ;)




Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Ramos 0


Turn 2
Initiative: Levi

Key actions/moments:

- Levi started his deadly dance once Hodgepodge gave him Loyalty to the Coin and Accomplice him. He attacked 3 Arachnids and killed them all summoning also 2 Abominations. Good man! ;)
- Ramos summoned 2 new Arachnids and granted all his models Df buff and Joss and Coryphee killed my Abominations. I didn't mind as their sole purpose was to stand there and annoy opponent.
- Ryle, Hunter, Flesh Construct and Hodgepodge Effigy made sure I'll get VP for strategy and move Extraction marker this turn. Hunter also dropped scheme marker close enough to Large Arachnid.
- Necropunk leaped and drop another scheme marker near Joss and Coryphee but Performer used Siren Call on them to push them away from it. So I had a little choice and Valedictorian walked once and dropped another scheme marker near enemy models which allowed me to score max points for Detonate The Charges this turn.



Upkeep phase:
Levi: +1VP Extraction, +3VP Detonate The Charges
Ramos: +1VP Extraction

Score after turn 2: Levi 4 - Ramos 1

Turn 3
Initiative: Ramos (Owen flipped Red Joker on initiative and I flipped 13... What a waste...)

Key actions/moments:

- Joss burnt Imbued Energies and charged Valedictorian hitting it once and second damage I prevented fully. Then he Exhausted my girl.
- Hodgepodge and Levi did their usual dance and Levi killed 2 Arachnids and summoned 2 fresh new Abominations.
- Large Arachnid charged Hunter but did very little damage. Hunter Exhausted it in return.
- Ryle shot enemy models and healed himself as Ramos used Magnetism on him previous turn.
- Valedictorian walked once and stood on the only scrap marker on the table which made Ramos really sad panda :)
- I tarpit Joss with one Waif and Necropunk Exhausted Joss.
- Ramos Exhausted nearby Abomination.
- Owen dropped two scheme markers near my models but I was able to push Hunter away and he could only score 2VP for Detonate The Charges. I think he should wait with declaring this scheme for another turn and try to score full VP.
- I had more models near Extraction marker and placed it again at the end of the turn


Upkeep phase:
Levi: +1VP Extraction, +1 Exhaust Their Forces
Ramos: +1VP Extraction; +1VP Exhaust Their Forces; +2VP Detonate The Charges

Score after turn 3: Levi 6 - Ramos 5

Turn 4
Initiative: Ramos

Key actions/moments:

- Large Arachnid removed nearby scheme marker to buff her attack and damage flips and charged Levi 'killing' him.
- Flesh Construct and Hodgepodge Effigy were able to put Large Arachnid on the last wound with +2 Poison on it which killed it at the end of the turn.
- Valedictorian, Necropunk and Waif tarpit Joss and Coryphee. Valedictorian attacked Coryphee 4 times (one from the Lecture Notes trigger but either missed or didn't do enough damage and dropped it to last wound.
- Ramos summoned two new Arachnids and Ryle was able to kill only one of them.
- I had more models near Extraction marker again but forgot to place it. I reminded myself about it at the start of the turn 5 but decided not to do that as I was almost confident of the slim victory already.



Upkeep phase:
Levi: +1VP Extraction, +1 Exhaust Their Forces
Ramos: +1VP Extraction; +1VP Exhaust Their Forces;

Score after turn 4: Levi 8 - Ramos 7

Turn 5
Initiative: Ramos

Key actions/moments:

- Owen made sure to get final points for Extraction and Exhaust Their Forces.
- I knew I score max of those as well so I allowed myself to hunt down as many enemy models as possible :)
Levi killed two Arachnids and summoned two Abominations.
- Brave Waif killed Coryphee ;)
- Valedictorian killed one of the Arachnids summoned this turn by Ramos (3 of them in total).
- Ryle charged Ramos and smacked him heavily.
- Game ended on this turn.




Upkeep phase:
Levi: +1VP Extraction, +1 Exhaust Their Forces
Ramos: +1VP Extraction; +1VP Exhaust Their Forces;

Final Score: Levi 10 - Ramos 9


Few comments after the game:
- Levi was a monster that day. He was recycling Arachnids on massive scale summoning Abominations in return. Thanks to Hodgepodge Effigy I was constantly re-filling my SS pool. It was crazy even for mine standards...
- Ryle is very interesting model. He is quite tough, can heal himself or other Construct, use SS for damage prevention if needed and hits in melee like a truck. I like him already.
- Valedictorian proved again to be very useful model. High mobility plus very good attack ability and shooting down enemy triggers is really, really tasty.
- Hunter is an interesting model. I think he can be used to hunt down enemy scheme runners and his push at the end of the turn is nice. Not to mention auto-Slow on his harpoon attack.
- Flesh Construct didn't do much this game but his task was to be near Extraction marker and smack any enemy model which would get to close to it so in overall I was satisfied with it. Also it force Owen to keep the last card in his hand so he wouldn't Reactivate.

Till next time!

Friday 24 June 2016

Levi wants new toys! - part 2

A bit of time has passed and Levi's crew got new members so I think it is about a time to introduce second batch of models I worked since my previous post (except Hunter which I got painted already and Ryle which I did some touch ups only as I got him painted also).

So this time we have: scheme runners (Necropunks and Mech Rider), durable beaters (Ryle, Valedictorian), support models (Dead Doxies) and general anchors (Flesh Construct and Hunter).

Currently I'm working on Pale Rider and two Crooligans. Soon I'll get some pure Outcast reinforcements - Bishop and Hans. Also I'm planning to grab Hooded Rider and then I would grab eventually Dead Rider so I would have all 4 Horsemen.

Anyway, here are some snap shots and I'm getting back to painting ;)




Till next time!

Tuesday 21 June 2016

Q-CON 18.06.2016 50SS fixed faction tournament

Game report - Q-Con 18.06.2016

On 18.06.2016 I had a pleasure to attend to 50SS fixed faction tournament which was organized by Robert McCallum (Northern Ireland Henchman) as a part of Q-CON XXIII convent.

As a person full of sportsmanship attitude, I decided to bring Levi with me just because we all love this guy ;)

Round 1 

It looks like it is some kind a tradition (or something is wrong with my name) as I was a BYE again (like in Paddyfaux). Thankfully Rob gave me a game with his TT Lucas McCabe. It was the first time I played against this master so I was really glad that finally I had a chance.

We played following encounter:
Deployment - Flank
Strategy - Reconnoiter
Schemes - Convict Labour, Take Prisoner, Set Up, Hunting Party, Show of Force

I decided to use this crew:
Levi (3SS pool) - Pariah of Iron, Tally Sheet, Desolate Soul
2x Hollow Waif
Joss
Mechanical Rider
Johan
Hunter
Flesh Construct
Hodgepodge Effigy

My schemes were: Set Up (Lucas) and Take Prisoner (Oiran)

Plan was simple: try to provoke Lucas to get closer to me so I could charge him with Mech Rider and drop scheme markers with the trigger. Then Levi would try to take him down while rest of the crew would engage with enemy models.
Plan worked perfectly. On turn 2 I scored max points for Set Up and on turn 3 Levi torn Lucas to pieces (severe damage of 8 with melee is a scary thing). After I finished Lucas I was taking out enemy crew piece by piece until on turn 5 all what was left was one TT Brother, Komainu, High River Monk and Oiran who was engaged by Abomination (Levi killed nearby Katanaka Sniper that turn) getting me max points for Take Prisoner and I won this game 10-3 but because I was a BYE I got auto 10-5 win anyway.

I used for the first time Hunter and Flesh Construct and I'm pretty happy with their performance. Especially I like Hunter with his 3'' push at the end of the turn.

Few photos from the game:

Turn 1 - the trap on Lucas is set

Turn 3 - Levi is ready to whack Lucas to pieces

Turn 5 - Levi will bring Katanaka Sniper down summoning Abomination in the process. Joss and Hunter are waiting in case if Levi would need a help.


Round 2

This round I was to play against Declan and his Arcanists so I decided to bring Relic Hammer ladies with me. The choice was absolutely correct as I was about to face Ramos with Joss, Howard, Firestarter and horde of Arachnids.

For round 2 we had this encounter:
Deployment - Standard
Strategy - Extraction
Schemes - Convict Labour, Hunting Party, Exhaust Their Forces, Mark for Death, A Quick Murder

This turn I decided to go Bone Levi:

Levi (3SS pool) - Pariah of Bone, Desolate Soul
2x Hollow Waif
Rusty Alyce
Taelor
Johan
Dead Doxy
2x Rotten Belle
Hodgepodge Effigy

My schemes were: Hunting Party, A Quick Murder (Howard)

Plan for a game: lure Howard and deal with me asap then lure a minion a turn and kill it with Rusty/Johana/Taelor.

Again I started game really as on turn 1 I lured Howard really close and welcomed him with Rusty (Rapid Fire), Taelor and finally Levi. I took me 6 attacks to bring him down - Declan either cheated very high cards for defense or I flipped lousy for attack. Ultimately it was Levi who swung a killing blow at Howard.

Having him removed I focused on luring one Arachnid (Ramos summoned a bucket of them on turn 1 and 2) close enough to kill it with Rusty, when Levi killed Firestarter turn 2 and Joss killed from combined effort of Johana and Taelor on turn 3.
As I predicted Declan took Exhaust Their Forces and scored a number of points from this scheme. As a second scheme he had Mark of Death which he planned to use by tagging me with Arachnid and follow up with killing my model with Joss/Howard. Since both his beaters were down he could really score a strategy.
I pressed aggressively and on Turn 5 all what was left on Arcanists side was one Arachnid and Essence of Power.

I won this round 10-5.

Few photos from the game:

Turn 1 - crews approaching to the centre of the table. Howard was changed into Abomination already.

Turn 2 - Arachnid horde approaching. Levi and Co patiently awaiting a this swarm of constructs.

Turn 3 - Outcasts are 'processing' Arachnids into the scrap. Soon the table looked like a scrapyard.

Turn 4 - Taelor finishes Ramos and brings game to the end.


Round 3

Final round and my arch-nemesis: Mike and his Ressers.
Mike for first two rounds was using rather opponent friendly masters (Ressers as friendly masters... LOL! ;)): Yan Lo and Tara, but because there is a chemistry between us just for me he brought his beloved Kirai. Gloves off and ere we go ;)

Round 3 encounter:
Deployment - Close
Strategy - Collect The Bounty
Schemes - Convict Labour, Show of Force, Covert Breakthrough, Leave Your Mark, Frame For Murder.

I used this crew:
Levi (3SS pool) - Pariah of Bone, Tally Sheet
2x Hollow Waif
Rusty Alyce
Johan
Dead Doxy
2x Rotten Belle
Hodgepodge Effigy
2x Necropunk

I picked: Frame for Murder (Necropunk) and Leave Your Mark.

My plan on the game was to use lure to drag enemy models away from Kirai and Lost Love and kill them scoring strategy while Necropunks would run for Leave Your Mark and Frame For Murder.

Till round 3 everything was running OK and the score was 3-3 although I made terrible mistake and didn't put sucker-Necropunk close enough for Mike to kill him. Then I made (at least) few more mistakes and Mike was able to beat me heavily and I lost the game 4-8.
I was hoping to deal with Kirai herself on turn 1 as I was able to lure her into open and charged her with Levi. Unfortunately my control hand was crap this turn and I had no high card to cheat severe damage. Then Rusty would finished her off with her shooting. Also if I had won initiative on turn 2 Kirai would be shred to pieces by Levi but Mike re-flipped initiative with high card and run away with her.

Few photos from the game:

Turn 2 - Levi ready to whack Kirai. Unfortunately she won initiative and run away into the building.

Turn 3 - Levi charges Izamu killing it but Izamu swings his blade before he dies at Levi dropping killing him... Crap...

Turn 4 - I'm trying to grab some points but Mike is playing very well giving me no chances to win this game.

In the final classification I have landed ultimately on the 3rd place so I can honestly say it was a good day ;)


Big thanks for all my opponents for 3 great games (I'm gonna get you one day, Frenchie! ;)) and big kuddos for Rob for all his effort in organizing this event - it was really a pleasure to attend it.
We will see at the Q-CON next year! ;)

Till next time!