Saturday 15 August 2015

Game Report 14.08.15 50SS Jack Daw vs Tara

Game report - 14.08.2015

50SS Jack Daw (daniello_s) vs Tara (Mike)

Deployment: Flank Deployment

Strategy: Extraction
Schemes: ALITS, Assassination, Breakthrough, Plant Explosives, Power Ritual

Mike brought:
Tara
(7SS pool) - Obliterate Symbiote, Knowledge of Eternity, Spare Parts

Karina - The Faces of Oblivion
Mortimer - My Favorite Shovel
Bete Noire - Decaying Aura 
Punk Zombie
2x Canine Remains

I took:
Jack Daw (4SS pool) - Twist and Turn, Writhing Torment, 3x Injustice
Malifaux Child 
Drowned
Nurse
Ama No Zako
The Guilty
The Hanged
Sue
 

Mike picked:: Breakthrough (announced) and Plant Explosives
took: Power Ritual and Breakthrough (both announced)

Second game with Jack Daw, Mike's first game with Tara. Also my first game when I play Extracton. We knew we will make lots of mistakes but I didn't know that most of them will be mine :D


Table setup:


Deployment (Jack Daw had to deploy first):


Turn 1
Generally both crews moved towards the centre of the table. Canine Remains moved along Tara's right flank, Ama No Zako did the same on her right flank. Guilty made Sue tormented and moved along left flank.
Karina summoned Drowned and Tara summoned Guild Autopsy. Drowned tarpit Nurse and my Dronwed near the centre. 
I made my first mistake this game - I decided to deal with Drowned when I should leave him alone. He died which allowed him to drop scheme marker near my models and claim 3VPs to Tara for Plant Explosives.
My second mistake was a poor placement of Sue which influenced the game heavily in the following turns.
Autopsy died which allowed Bete to unbury and charge Jack hurting him (4 damage).

 
Upkeep phase - Tara: +3VP Plant Explosives; Score after turn 1: Jack Daw 0 - Tara 3

Turn 2
Tara's crew started to spam corpse markers so I knew I had to act fast with Sue and remove those as quick as possible but instead doing that I made a second mistake - I decided to gun down Guild Autopsy instead of moving forward with Sue so I could clip Mortimer with Sue's action. Also I realized that although Jack can borrow 1AP action from tormented model but he can't declare any triggers... Lesson learnt hard way.
Punk Zombie died which added another corpse marker near Tara. Nurse paralyzed Bete and Canine.
Then I made third mistake - instead of moving Ama along the table edge and drop scheme markers for Power Ritual and Breakthrough I decided to move towards the centre.
At the end of the turn Tara has reactivated and summoned Rogue Necromancy who attacked Jack wounding him.




Upkeep phase - Jack Daw +1VP Strategy; Tara: +1VP Strategy; Score after turn 2: Jack Daw 1 - Tara 4

Turn 3
Tara won initiative and activated first. She made Nurse slow which allow Necromancy to take free swing at Jack which killed him. She also made Necromancy and Bete fast.
I run away with Amaand made another mistake - I forgot to cast Miasma so the terrain around her would be severe. Because I didn't do that fast Necromancy was able to move and charge her.
Guilty and Canine exchange the blows in the corner.
I decided to defend the middle section to claim as much VPs for strategy as possible. Bete moved and charged Sue paralyzing her leaving her on last wound.
At the end of the turn Tara made Sue slow killing her.
The game was over for me at this stage.




Upkeep phase - Jack Daw +1VP Strategy; Tara: +1VP Strategy; Score after turn 3: Jack Daw 2 - Tara 5
  
Turn 4
Guily killed Canine and moved to drop scheme marker for Power Ritual.
I tried to neutralize killing zone in the middle so Nurse made Bete +2Wk which Mike used to run Bete towards my scheme marker so he could remove it next turn. I walked Malifaux Child twice in futile effort to tarpit Bete.
Ama tried to disengage from Necromancy and flipped Black Joker so for last AP she struck at it with weak damage.
Tara to summoned another Rogue Necromancy.

 

Upkeep phase - Jack Daw +1VP Strategy; Tara: +1VP Strategy; Score after turn 4: Jack Daw 3 - Tara 6

Turn 5
Nurse and Hanged died. Tara died also.
Bete removed my scheme marker.





Upkeep phase - Jack Daw +1VP Power Ritual; Tara: +1VP Strategy, +3VP Breaktrough

Final Score: Jack Daw 4 - Tara 10
 

Few comments after the game:
-  I need to learn how to efficiently assign Cursed upgrades to enemy models. So far I'm doing this poorly :D
- Malifaux Child - barely did anything this game but again I think I haven't use her well. 
- Sue - I like her (Sue is a girl in my crew :D). She is great against Ressers and adds a lot of damage and defence abilities to the crew. No wonder she is my core model in Viks crew.

Till next time!

Friday 7 August 2015

Game Report 06.08.15 50SS Jack Daw vs Nicodem

Game report - 06.08.2015

50SS Jack Daw (daniello_s) vs Nicodem (Mike)

Deployment: Flank Deployment

Strategy: Reconnoitre
Schemes: ALITS, Bodyguard, Breakthrough, Plant Explosives, Cursed Object

Mike brought:
Nicodem
(7SS pool) - Maniacal Laugh, Necrotic King, The Undertaker

Philip and the Nanny
Mortimer - My Favourite Shovel, Corpse Bloat
Nurse 
Chiaki the Niece
2x Rotten Belle

I took:
Jack Daw (4SS pool) - Twist and Turn, Writhing Torment, 3x Injustice
2x Drowned
Nurse
Papa Loco
The Guilty
Jaakuna Ubume
The Hanged
 

Mike picked:: ALITS and Breakthrough (both announced)
took: ALITS (announced) and Plant Explosives

My first game with Jack Daw as my master. I knew I had slim chances to win this, not with Nico run by experienced player like Mike but I stood to my resolution of playing Jack for next couple of games, no matter of Strategy and Schemes pool. As my friend used to say: No pain, no gain :D


Table setup:

Deployment. Nico was deploying first so he chose to deploy in the graveyard - true Necrotic King :D


Turn 1
Mike split his crew in two: Philip, Nurse, Chiaki and one Belle moved along his right flank, rest towards centre and left flank. Of course until the turn has ended, Nico summoned Punk Zombie and The Hanged
Again it was now a game of my 50SS against Resser almost 70SS - nothing new...
 
I moved Guilty, Drowned and Hanged along my  left flank and the rest was hiding close the building at my deployment zone.
I tried to score quick 3VPs by luring Mortimer, Belle and Punk Zombie towards Jaakuna and granting Papa Loco +2 Walk from Nurse and dropping scheme marker close to lured opponents models but due Mortimer's Chatty ability I could only effectively lure 2 models (Mortimer and Belle).
At the end of the turn Hanged Paralyzed Papa Loco which was very sad and I claimed +2VP for Plant Explosives.



Upkeep phase - Jack Daw: +2VP Plant Explosives; Score after turn 1: Jack Daw 2 - Nicodem 0
 
Turn 2

Guilty and Drowned pushed towards end of the table and started to drop scheme markers there. Philip, Nurse, Chaiki and Belle moved towards them. Nurse Paralyzed Guilty.


In the meantime there was much happening closed to the centre point of the table.
Nico and his crowd pushed strong towards Jack and his Tormented band.
I decided to lure Nicodem as close as possible to my models so I lured him twice, hit him with Jack's attack and 'granted him' Drowning Injustice, attacked him with Drowned and lured him again getting extra damage for Hazardous Terrain.
Nico decided to summon as much as he could - new Punk Zombie and The Hanged joined the party... 50SS vs 84SS... That couldn't end nice for my poor Jack... Thankfully Nicodem had to spend 3 stones for damage preventions and left on 2 wounds left and 4 Poison (my Nurse was busy as well).
I tried to force Papa to use his exploding self-destruction attack with Jack's Twist and Turn - Black Joker disrupted all my plans.
Freshly summoned Punk Zombie moved and flurried Jack - I was left on 8 damage left.
Then I made a huge mistake - I moved Hanged from left flank towards the Jack and the whole party club. I should really and truly support Guilty and second Drowned attacking Nurse and Chiaki.

Also I didn't position myself correctly so I lost point for Strategy this turn.



Upkeep phase - Nicodem: +1VP for Strategy; Score after turn 2: Jack Daw 2 - Nicodem 1

Turn 3
 
I won initiative! Yay!
Jaakuna lured Belle closer to the Papa Loco and then Papa chain activated and used his activation to die in glory but he also claimed with him: Nicodem, Hanged, Mortimer and Belle. I was able to cheat/flip successfully  for Defence flips on nearby Drowned and Nurse.
Unfortunately Punk Zombie left on last wound so he flurried again on Jack and was able to kill him (I burn all soulstones for prevention flips but it wasn't enough). That was very sad to me...
Drowned finished Punk Zombie. Other Punk Zombie positioned himself to drop scheme marker for Breakthrough. I moved Nurse around the building to negate this Scheme Marker later.

  
On the other flank Philip started his dance and turned my scheme markers into Corpse Markers. In the meantime Guilty and Drowned attacked Philip but didn't do much damage. Chaiki dropped scheme marker for ALITS. My puny efforts to attack Chiaki with Hanged was unsuccessful (such a bad flips I had during that game hardly ever happened to me before). By this time I knew game is lost.


Upkeep phase - Nicodem: +1VP for Strategy; Score after turn 3: Jack Daw 2 - Nicodem 2


Turn 4

There wasn't much I could do by now. Guilty died from Philip's hand. Drowned hit Philip. I dropped a marker on the centreline with Hanged and moved another Drowned towards centreline. Belle and Punk Zombie dropped scheme markers for Breakthrough.



Upkeep phase - Nicodem: +1VP for Strategy; Score after turn 4: Jack Daw 2 - Nicodem 3
 

Turn 5

More scheme markers dropped by Nico's crew and I was able to drop a scheme marker with my dying Drowned.




 
Upkeep phase - Jack Daw: +1VP ALITS; Nicodem: +1VP for Strategy, +3VP ALITS, +3VP Breakthrough

Final Score: Jack Daw 3 - Nicodem 10 


Few insights after the game:
- playing Jack Daw is soooo different than playing my other Outcast masters but it brought me much fun
- I haven't fully utilized The Hanged nor Jack himself. Next time I'll try to do it better :D
- Papa Loco is so crazy and well positioned can do a lot of damage. 
- One Drowned I think is enough although again I haven't used them fully I think that game. 
- Playing against Ressers is less and less funny especially when you realize with each round they grow their numbers with very potent models (Punk Zombie, The Hanged) and you are hopelessly outnumbered... No wonder why Wyrd granted as with Leveticus - at least that guy and successfully cope with them. Maybe well played Viks can do it as well but not as great as Mr Steampunk Necromancer himself :D

Till next time!