Friday 11 September 2015

Game Report 10.09.15 50SS Jack Daw vs Nicodem

Game report - 10.09.2015

50SS Jack Daw (daniello_s) vs Nicodem (Eoghan)

Deployment: Flank Deployment

Strategy: Reckoning
Schemes: ALITS, Breakthrough, Protect Territory, Plant Evidence, Deliver a Message

Eoghan brought:
Nicodem
(4SS pool) - Reaper Grin, Maniacal Laugh, Undertaker

Mortimer - Corpse Bloat
Izamu - Decaying Aura
2x Rotten Belle
Nurse
2x Canine Remains

I took:
Jack Daw (4SS pool) - Twist and Turn, Writhing Torment, 3x Injustice 
Nurse
Rusty Alyce
Sue - Oathkeeper
The Guilty
Jaakuna Ubume - Creeping Terror
2x Void Wretch 
 

Eoghan picked:: Protect Territory and Plant Evidence (both revealed)
took: Breakthrough and Plant Evidence (both revealed)


This was Eoghan's first game after looong period of time so he was joking that he doesn't know what he is doing but seeing two Belles, Izamu and Nicodem lurking nearby I knew the game might be really messy for me as I have experienced luring-killing combo so many time already.


My plan was easy - torment Sue and Rusty on turn 1, use Sue to move and force my opponent to discard as many corpse markers using Sue's action as possible, use Nurse to bump Wretches movement an run them to start dropping scheme markers ASAP and finally between Rusty and Jack (and Sue where possible) kill enemy models to get VPs for strategy. Jaakuna was tasked to either lure enemy towards my crew for easy kill or lure my models which were lured by Belles :D


Table setup and crew deployment:



Turn 1

Nico won initiative. I think I won initiative only on turn 4 during that game :D
Belles attempted to lure Rusty 4x, but thankfully Eoghan's control hand was less than average and my flips were not that bad so effectively Rusty was lured only twice.
Then Nico gave Izamu fast which immediately put me in the alert state and Jaakuna lured Rusty back into safety zone.
As planned both Wretches used Nurse movement bonus and run along the table edges like mad. Also Sue and Rusty were tormented thanks to The Guilty and Jack who 'borrowed' Guilty's action.
Unfortunately my control hand wasn't great as well as I had no 6+ Mask for Sue to cast her corpse marker removal action. Thankfully as mentioned before Nico's hand was so bad that no summoning was done on turn 1. Sue moved and shot at Nurse wounding her. 
Izamu moved and hid behind the pillar at the centre of the table.
Rusty used Jack's push to get into the shooting range to Canine Remains and killed him. I really didn't want that scheme runner messing around my Void Wretch.






Upkeep phase - No VP scored by either side; Score after turn 1: Jack Daw 0 - Nicodem 0


Turn 2

Nico won initiative again. What was worst my hand was absolutely crap - I have carried over two 9's from the previous turn and those were my highest cards, even despite burning SS for extra cards.

Belle's lured Sue 4x and made two Pounce attacks but hit only once for 1 damage.
Jaakuna lured Sue back twice. Izamu moved and attacked Sue - 4 wounds inflicted.
Sue used 3'' push thanks to nearby Jack, moved and killed enemy Nurse.
Jack moved and attacked Izamu twice inflicting 2 damage in total and granted him two Curse Upgrades.
Mortimer generated more corpse markers and Nico cast Maniacal Laugh so over the sudden 4 new Mindless Zombies was running around. Nico also healed Izamu.
One Wretch dropped scheme marker and prepared to jump next turn and drop another one next turn but was soon tarpit by the Canine Remains - clash of the titans was imminent :D.
Other Wretch moved twice ready to drop scheme markers.
Nurse moved and administered her meds to Izamu paralyzing him.

Then Rusty pushed 3'' and took Rapid Fire on Izamu. 
First shot went through but with negative flip for damage - cards flipped: 2x severe! 6 damage reduced by armour to 4. Nice!
Second shot went through, again with negative flip for damage - cards flipped: Red Joker! 9 damage reduced to 7 by armour and Izamu says goodnight :D I must admit that was brutal...

Finally The Guilty run towards the non-engaged Wretch to support it with dropping scheme markers.


Upkeep phase - Jack Daw +1VP Strategy; Score after turn 2: Jack Daw 1 - Nicodem 0

Turn  3

Nico won initiative. 
Canine attacked Wretch but hit only one for 1 damage and +2 Poison. 
Wretch hit back and killed Canine with the Red Joker on the damage flip :D
Nico raised Punk Zombie near wounded Wretch and Flesh Construct from Izamu's corpse marker (and healed him as well).
I dropped more scheme markers on the far side of the table and I was sure that next turn I'll drop two more which will grant me max points for Schemes.
Nurse paralyzed Flesh Construct. Sue shot at one Belle and wound her and Jack tried same using Sue's attack - Belle was dead.
Rusty used Rapid Fire on Nicodem but missed all 3 shots horribly.

Nico's crew dropped some scheme markers and Punk Zombie took a swing at Wretch but missed.


Upkeep phase - Jack Daw +1VP Strategy; Score after turn 3: Jack Daw 2 - Nicodem 0
 
Turn 4 

I won initiative.
Rusty moved and killed one of the Mindless Zombies and Punk Zombie killed Void Wretch.
Second Wretch and Guilty dropped scheme markers. Canine did same.
Nurse paralyzed Flesh Construct again. Then Jaakuna lured Canine and Jack charged it killing him almost instantly. He also 'obeyed' Rusty to drop scheme marker.
Nico raised Canine who dropped another scheme marker.

After that Eoghan called the game.


 Upkeep phase - Jack Daw +1VP Strategy, +3VP Plant Evidence, +3VP Breakthrough; Nicodem +1VP Plant Evidence, +3VP Protect Territory;  

Final Score: Jack Daw 9 - Nicodem 4

I presume that if we have played the next turn the game would end around 10-6 to Jack.

Few comments after the game:
- I'm getting more and more confident with running Jack and I must say he is crazy good when played correctly.
- Rusty, my Rusty... I love her... :D She is a main body in Jack's crew from now on. 
- Sue performed really well too although not having a decent Mask on the hand for almost whole game is bollocks :D
- Jaakuna is very, very helpful in this crew. Nurse is a great support too.
 
Till next time!  
   
 

     

 

 
 

No comments:

Post a Comment