Sunday 20 November 2016

Game report 19.11.16 50SS Jack Daw vs Seamus

Game report - 19.11.2016

50SS Jack Daw (daniello_s) vs Puppet Seamus (Owen)

Deployment: Flank Deployment
Strategy: Interference
Schemes: Convict Labour, Leave Your Mark, Take Prisoner, Frame for Murder, Detonate Charges

Owen brought:
Seamus (7SS pool) - Red Chapel Killer, Bag O'Tools, Unnerving Aura
Madame Sybelle - Unnerving Aura
Carrion Emissary - Carrion Conflux
Copycat Killer
Punk Zombie
Rotten Belle
Necropunk
Canine Remains

I took:
Jack Daw (4SS pool) - Writhing Torment, Twist and Turn, 3x Injustice
(Curse-giver and reliable hitter who also supports his Tormented crew)
Hodgepodge Emissary - Conflux of the Damned, The Suffocating Injustice
(another Curse-giver and scheme runner)
Johana - Bigger They Are
(hitter who can punish heavily models with upgrades attached plus condition removal)
The Guilty
(used to Torment Johana and Emissary and scheme runner)
Nurse
(annoying toolbox with her Take Your Meds action)
2x Dead Outlaw
(range support whose damage spread bumps up once he hits models with upgrade attached)
Big Jake
(Interference scoring model which can hold most of the times a quarter by himself)

Owen picked: Frame for Murder (Punk Zombie) and Leave Your Mark
I took: Frame for Murder (Nurse) and Detonate Charges

Before the game I was'n sure if the mobility which Jack offers with his crew would be enough against jumping all around Seamus who can summon models and this pesky Carrion Emissary which blocks LOS with his markers and spawn annoying Mindless Zombies but I decided to give it a go.
Also it was the first time when Donkey Man was to be used for longer than 1 activation (as he was used in Levi's crew so far :)). I wanted to try this model as so far I wasn't to convinced about it's usability especially since it costs 10SS and Outcasts have very good choice in this point bracket in their faction.
Also I was proxying Big Jake to find out if he is must-have in Outcasts when Interference is a strategy.

Deployment: Seamus deployed first (Jack's crew at the right/top of the pictures):




Turn 1
Initiative: Seamus

Key actions/moments:

- Seamus took an opportunity and killed Nurse straight away giving me 3VP for Frame for Murder and exposing himself. Then I put some pressure on Seamus by attacking him with Dead Outlaw which forced Owen to use 3 soulstones for damage prevention and left his master at 8 wounds left. Unfortunately Seamus was lured back by friendly Belle and then covered with Shards marker by Carrion Emissary so I couldn't follow up with more attacks. Instead I prepared my models to jump on him on turn 2 (Jack, Dead Outlaw and Johana were ready to assault him).
- Rest of the models (mine and his) spread out to snatch quarters on next turn.




Upkeep phase:
Jack Daw: 3VP Frame for Murder

Score after turn 1: Jack Daw 3 - Seamus 0

Turn 2
Initiative: Jack Daw

Key actions/moments:

- I won initiative and I was ready to punish Seamus but... Well after I drew my cards the highest was 6 so I used soul stone for cards and I got 11 and 7... With such hand I knew I'm absolutely toasted and I won't be able to either do some significant damage or even defend myself. Anyway Dead Outlaw attacked Seamus twice but was able to hit only once (surprise!) hitting him for 2 damage (1 damage was prevented).
- Owen straight away blocked my LOS to Seamus with Shards and I couldn't follow up with my other models.
- As even my flips were really bad this turn I took defensive strategy and spread my models to get point for strategy this turn. Jack tried to attack but all he could do was to kill Copycat. Seamus of course raised Rotten Belle from the corpse marker and re-positioned into the safety.
- Enemy Necropunk started to drop scheme markers for Leave Your Mark and I couldn't afford to chase him and deny this points as I had to secure points for startegy and I was already heavily outnumbered. The future of this game looked quite bleak.


Upkeep phase:
Jack Daw: 1VP Interference
Seamus: 1VP Interference, 1VP Leave Your Mark

Score after turn 2: Jack Daw 4 - Seamus 2

Turn 3
Initiative: Jack Daw

Key actions/moments:

- I guessed correctly that Owen has Frame for Murder on Punk Zombie so I hit him twice with Jack leaving him on last wound with Fire and Guillotine Injustice so he couldn't attack and had to discard two cards at the start of the activation or he would die. What I forgot I could 'Obey' him to declare attack which would kill him anyway (Firing Injustice) and still wouldn't give Owen any points for Frame for Murder.
- Owen pushed more towards my quarters with his models but he guessed that I have Detonate Charges and pulled his models away from my markers (he had 3 Belles by this time). As he was out activating me he was able to negate me points for Strategy by luring my models either towards the 6'' area around the centre of the table or into his table quarter. At this stage I was ready to call the game but we agreed to play next turn.



Upkeep phase:
Seamus: 1VP Interference, 1VP Leave Your Mark

Score after turn 3: Jack Daw 4 - Seamus 4

Turn 4
Initiative: Seamus

Key actions/moments:

- Owen summoned Flesh Construct (with Carrion) and additional Belle. He also killed Johana by putting her on last wound (Seamus) and then luring with successful Pounce. Of course his lure came with Crow which forced me to drop my last card so Flesh Construct got Reactivate Condition.. With his last two activations Madame Sybelle walked twice and called Belle to negate me one quarter and Flesh Construct engaged my models on other quarter.
- At this time there was nothing I could do so I called the game.




Upkeep phase:
Seamus: 1VP Interference, 1VP Leave Your Mark

Score after turn 4: Jack Daw 4 - Seamus 6

Few comments after the game:
- Unfortunately this game proved me that it is very difficult to win Interference against Ressers which can summon two models a turn (Seamus and Carrion) and drag me around with such an ease using Lure. I think that apart of Hamelin who can try to play out-activating and tar-pitting game with his Rats (which is booooring) and Levi who can try to kill and summon Abomination plus hire Mech Rider, Outcast don't have anything to offer in the Interference. Which is sad...
- As for Hodgepodge Emissary... I really don't know what to think about him. He is neither supporting his crew nor can do solid damage. I can't also use him as scheme runner as he is not that resilient and can be put down quite fast. For 10SS model I would expect more than to give some Trinkets which might be useful sometimes but it also requires taking specific model which would synergies with it. And when I see how great Carrion Emissary is and how many useful things he brings to the crew I simple astonished how big difference is between those two Emissaries. It shouldn't be, simple it shouldn't...
I'll give it a try again with Jack crew for this additional Curse I could spread but definitely will not even consider it in Levi's crew.
- Dead Outlaws - now this guys are so great in Jack's crew that one is a must have now and I won't hesitate to take two quite often. I'm really, really happy with them.
- Big Jake - he is a must have with Interference/Reconnoiter. For 5SS you have model which helps you to hold a quarter. The down side is that you must protect him and keep him on the back as loosing before you have scored at least 3VPs for strategy him might cost you a game. Still I think this is kind of half-measure for Outcast faction in terms of Interference/Reconnoiter as we don't have summoning master as most of the factions do at this stage.

Till next time!

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