Wednesday, 1 March 2017

Time to say goodbye...

This is my post no100 and it is sad time to say goodbye to my Outcasts... I've played them since I started my journey with Malifaux, but every now and then it is a time for a change so my Outcasts story ends here.

I'd like to thanks to all you, guys and girls, who were willing to waste your valuable time to read my reports. I hope those were not boring ;)

Maybe, maybe I'll start a new blog soon once I resume regular gaming but till then take care and thanks gain.

Till next time!

;)

dan

Saturday, 14 January 2017

Game report 11.01.17 50SS Leveticus vs Jakob Lynch

Game report - 11.01.2017

50SS Leveticus (daniello_s) vs Jakob Lynch (Gavin)

Deployment: Flank Deployment
Strategy: Interference
Schemes: Claim Jump, Accusation!, Eliminate the Leadership, Frame For Murder, Show of Force

Gavin brought:
Jakob Lynch (1SS pool) - Endless Hunger, Wanna See A Trick
Hungering Darkness - Addict
Mr Graves - Retribution Eye
Mr Tannen
2x Illuminated
Beckoner
Mysterious Emissary - Conflux of Hunger

I took:
Levi (5SS pool) - Pariah of Iron, Survivalist
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Rogue Necromancy
(beat-stick, Waif anchor)
Johana
(beat-stick, condition removal, Waif anchor)
Mechanical Rider
(summoner, Waif anchor)
Freikorps Librarian
(healing support, Waif anchor)
Terracotta Warrior
('damage prevention' support)
Brutal Effigy
('healing support for Levi)
2x Hollow Waif
(Levi's life insurance)

Gavin picked Show of Force and Frame For Murder (Mr Tannen)
I picked Eliminate the Leadership and Frame for Murder (Terracotta Warrior)

That was my first time when I used Rogue Necromancy and I was expecting it performing good especially when backed by Terracotta's Warrior protection.
Also it was my third game with Levi when Eliminate the Leadership/Neutralize the Leader was in the pool and I wanted to check how he is going to work when I won't play him as usual. Because of that I decided to bring to his crew Brutal Effigy, Librarian and put Survivalist on Levi himself.

Gavin used heavily theme crew with Mysterious Emissary as the backup. He gambled a lot with 1SS in the pool however with the amount of pushes (Graves, Emissary) and Lure he had superior mobility and Lynch can easily get 3 extra cards if he needs to. Also I was aware that his crew has really strong punch and if my model will get lured and tagged with Brilliance it is as good as dead so I decided to play defensively and eliminate enemy models one by one rather than get into massive brawl.

Deployment: Levi deployed first (the bottom of the photo)


Turn 1
Initiative: Levi

Key actions/moments:

- I moved my models rather conservatively. Mech Rider, Librarian, Brutal Effigy and one Waif moved along my left flank. Levi, Johana, Necromancy, Warrior and second Waif moved closer to the centre of the table but kept save distance from enemy models and stayed away more than 6'' from centre of the table.
- Warrior gave 'protection' to Johana and Necromancy and swapped Pariah of Iron for Survivalist.
- Gavin pushed his crew towards centre of the table ready to spread them out on turn 2. Only Beckoner moved along his left flank and lured one Illuminated who run far along this flank hiding behind the shed. Emissary also successfully summoned one Changeling.
- What I noticed was that Tannen was suspiciously moved forward so I assumed he is the one with Frame for Murder and I developed cunning plan - move my Levi twice and shot him hoping for weak damage flip. Then I would try to hit Tannen with Necromancy's range attack which damage I would cheat for weak bringing Tannen to last wound with Poison +1 and thanks to that I would avoid giving away a possible points for Frame for Murder. So Levi moved twice and attacked Tannen but I flipped severe damage. Oh well ;)



Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Jakob Lynch 0

Turn 2
Initiative: Jakob Lynch

Key actions/moments:

- I noticed was that Gavin got two Aces during this turn and he didn't discard anything at the start of the turn so I expected him to have quite good hand with at least two Aces which he can use to inflict a huge pain to my Levi at the end of Jakob's turn. And I wasn't surprised that he pushed Lynch with Graves a bit closer to Levi.
- Necromancy snatched opportunity and fired at Graves wounding it with blast which clipped Jakob. Gavin used his one stone to prevent one damage.
- Emissary pushed Lynch closer to Levi so I faced a choice - either gamble and try to kill Jakob who was in soft cover (remainder - if I cheat attack against him I would suffer two damage each time I do it...) or attack Graves and run away. I decided to push my luck so I activated Brutal Effigy, gave Levi Fear Not The Sword condition, then I chain activate Levi burning the Oathkeeper at the start of his activation and started pounding Jakob. Levi had to use all his APs burning stones to negate soft cover but the end of his activation Lynch was dead and Levi was on 3 wounds (I had to cheat attack once but healing from Fear Not Sword was very helpful). Yay! Minus of this situation was that Levi was exposed to attacks but at least I scored 3VPs for Eliminate the Leadership.
- To my surprise Gavin didn't jump on Levi with the rest of his crew. He lured Necromancy once and shot it with Illuminated which inflicted 4 damage. I used Warrior's protection to prevent this damage which put huuuge target on Warrior from now on (which I really wanted to happen). Second Illuminated failed a Horror Duel when declared charge against Necromancy.
- I spread my crew making sure I get point for Strategy. Gavin did same thing plus he moved Mr Tannen closer to my crew just enough to clip Levi and some of my other models with Tannen's Cooler aura.
- At the end of the turn Gavin declared Show of Force which confused me a bit as I wasn't sure if he has Eliminate the Leadership and he was bluffing with not attacking Levi this turn or he has Frame for Murder on Tannen. Also at the end of the turn Gavin showed me that he had 4 Aces on the hand and said if I didn't kill Jakob he would inflict some serious pain on Levi or Necromancy (probably the latter). I was lucky anyway ;)


Upkeep phase:
Levi: 1VP Interference, 3VP Eliminate the Leadership
Jakob Lynch: 1VP Interference, 1VP Show of Force

Score after turn 2: Levi 4 - Jakob Lynch 2


Turn 3
Initiative: Jakob Lynch

Key actions/moments:

- I put protection on Necromancy again and moved Warrior close to engage Huggy. Also I pretend I check if Warrior has LOS to Johana and Rogue Necromancy. Gavin took a bait and killed Warrior with Huggy giving me 3VP for Frame for Murder.
- Necromancy torn one Illuminated to pieces. Beckoner put Brilliance on the Necromancy, but Johana removed it as I expected second Illuminated to charge the beast. Indeed Illuminated charged it but failed to inflict any substantial damage. Librarian healed Necromancy anyway.
- Mech Rider started summoning Arachnids and I was confident in keeping my left flank for the rest of the game.
- At the end of the turn I decided to have fun and walked once and then fired at Illuminated who was in melee with Necromancy. First randomized hit Necromancy so I declared trigger to take a free swing with beast at Illuminated hurting it a lot. Second shot went into Illuminated himself which allowed me to declare Smell Fear with Necromancy. This would kill Illuminated but I flipped Black Joker on attack.


Upkeep phase:
Levi: 1VP Interference, 3VP Frame for Murder
Jakob Lynch: 1VP Interference, 1VP Show of Force

Score after turn 3: Levi 8 - Jakob Lynch 4

Turn 4
Initiative: Jakob Lynch

Key actions/moments:

- Huggy tried to inflict the pain on Mech Rider but thanks to damage reduction I avoided loosing it. Anyway, just for protection measure I retreated Rider closer to Librarian who healed her a bit.
- Necromancy killed Illuminated. Levi killed Tannen (he was too annoying) and then I jumped on Graves with Levi and Johana killing him. This move allowed me also to negate Gavin point for Strategy this turn despite the fact that second Changeling was summoned by Emissary and supported Beckoner on this quarter.




Upkeep phase:
Levi: 1VP Interference
Jakob Lynch: 1VP Interference, 2VP Frame for Murder

Score after turn 4: Levi 9 - Jakob Lynch 7


Turn 5
Initiative: Jakob Lynch

Key actions/moments:

- Levi killed Beckoner with charge and then shot dead Changeling. Gavin moved Huggy closer to centre of the table and we agreed to call this game here.



Upkeep phase:
Levi: 1VP Interference
Jakob Lynch: 1VP Show of Force

Final score: Levi 10 - Jakob Lynch 8

Few comments after game:

- Playing Levi with Eliminate the Leadership is big gamble. He works ok with Survivalist and healing support from Brutal Effigy and Librarian but he will require 5+ stones just for damage prevention I think. Still I will use him when this scheme is in the pool as it is great challenge and I really like it.
- As predicted Necromancy in absolutely devastating beat-stick. When something is unlucky to be charged by it, then the poor bugger is in big trouble. Also her Ca range attack is really great and can nicely hit models with Df 5 or lower. Backed by Terracotta Warrior it stays longer with 5+ wounds and is really bog threat to opponent.

Till next time!




Saturday, 7 January 2017

Game report 05.01.17 50SS Leveticus vs Pandora

Game report - 05.01.2017

50SS Leveticus (daniello_s) vs Pandora (Gavin)

Deployment: Standard Deployment
Strategy: Guard the Stash
Schemes: Claim Jump, Accusation!, Dig Their Graves, Recover Evidence, Undercover Entourage

Gavin brought:
Pandora (4SS pool) - The Box Opens, The Fugue State
Widow Weaver - Handbag
Candy - Fears Given Form
Mysterious Emissary - Conflux of Sorrow
2x Sorrow
Poltrgeist

I took:
Levi (4SS pool) - Pariah of Iron
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Joss
(tanker for strategy, Waif anchor)
Strongarm Suit
(second tanker for strategy, Waif anchor)
Johana
(beat-stick, condition removal, Waif anchor)
Hodgepodge Emissary
(scheme runner, Waif anchor)
2x Necropunk
(scheme runners)
2x Hollow Waif
(Levi's life insurance)

Gavin picked Claim Jump and Accusation!
I picked Claim Jump and Undercover Entourage (Levi)

It was our first game with Gaining Grounds 2017 schemes plus it was my first game against Pandora so I was expecting this to be fun.

For this game I decided to test Hodgepodge Emissary in Levi's crew. In theory with GG2017 he should be quite viable option since he can push and drop scheme marker and his Destined based action is about dropping more scheme markers so I thought to give him a shot.

Deployment: Levi deployed first (the bottom of the photo)


Turn 1
Initiative: Levi

Key actions/moments:

- First turn was as always about movement. Gavin pushed his crew aggressively towards centre line. Widow Weaver started to drop Web markers and Mysterious Emissary summoned Changeling.
I took more defensive stance keeping my models about half way from the Stash markers except Necropunks who moved full speed plus leaped to drop scheme markers for Claim Jump as far as possible on both flanks.
- My hand was really poor this turn. The best measure of this is that Emissary failed to give trinkets to Joss and Johana - I didn't flip 7+ and I had no cards to even cheat it...
- Levi took an opportunity (and gamble) and he walked twice to attack once Sorrow who exposed himself to far for his own good. I was lucky to hit it and I flipped severe on the damage. I didn't expect that to be honest.



Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Pandora 0


Turn 2
Initiative: Levi

Key actions/moments:

- Levi took a Focus action to fire at second Sorrow in hard cover. Unfortunately my damage flip was weak only so I had to cheat the damage with my only severe card on my hand just to kill it. Then Levi missed a shot when he tried to hurt Changeling sitting near Stash marker.
- Dora killed Waif and did engage Necropunk.
- Mysterious Emissary created nasty hazardous marker on my side of the Stash marker and tried tarpit second Necropunk but I was able to leap with him and drop much needed scheme marker.
- Second web marker appeared near the Stash marker (the one which was close to the hazardous marker) and now it was quite tricky to position my models in this area so they wouldn't get hurt from the hazardous terrain and be affected by the Wp debuff from web markers.
- Joss took the risk to walk towards this marker and I had to cheat his Wk duel to avoid any damage from Hazardous terrain.
- Johana charged Poltergeist but was able to hit him only once.
- Strongarm secured me second Stash marker and Necropunk who was engaged by Dora leaped and dropped another scheme marker.




Upkeep phase:
Levi: 1VP Guard the Stash, 1VP Claim Jump
Pandora: 1VP Guard the Stash

Score after turn 2: Levi 2 - Pandora 1

Turn 3
Initiative: Pandora

Key actions/moments:

- Pandora charged and killed Necropunk. Then she dropped scheme marker.
- Johana killed Poltergeist.
- Widow Weaver hit Joss and Paralyzed him. Then he dropped scheme marker.
- Strongarm attacked Candy. First attack went through and I flipped Red Joker on damage. Gavin prevented one damage. Second attacked sadly missed. Levi then followed up and killed Candy. Then he dropped scheme marker.
- Hodgepodge Emissary failed to punish Mysterious Emissary.
- Changeling tagged Joss with Accusation!
- My second Necropunk leaped and dropped scheme marker.


Upkeep phase:
Levi: 1VP Guard the Stash, 1VP Claim Jump
Pandora: 1VP Claim Jump, 1VP Accusation!

Score after turn 3: Levi 4 - Pandora 3

Turn 4
Initiative: Pandora

Key actions/moments:

- Joss was Paralyzed again by Widow Weaver (-3Wp from Web markers plus poor hand again because why not?)
- Levi attacked Mysterious Emissary but couldn't kill him. Then Hodgepodge Emissary followed up and killed him but he needed both actions to do that.
- Changeling tagged Joss again with Accusation!
- Johana and Necropunk dropped scheme markers.
- Dora and Weaver dropped scheme markers.
- Strongarm failed Horror Duel against Dora and did nothing.



Upkeep phase:
Levi: 1VP Guard the Stash, 1VP Claim Jump
Pandora: 1VP Guard Stash, 1VP Claim Jump, 1VP Accusation!

Score after turn 4: Levi 6 - Pandora 6

Turn 5
Initiative: Pandora

Key actions/moments:

- Joss got Paralyzed yet again...
- Emissary tried to attack Changeling but failed (don't ask about my cards again please...).
- Changeling Blinked to Johana and gave her Accusation. Dora did same with Strongarm and she also killed second Waif.
- Johana needed tow attacks to kill Changeling.
- Strongarm did nothing as he failed Horror Duel again.
- Necropunk leaped and positioned himself to be sacrificed by Levi which would secure me points for Entourage. Levi had to to walk once close to the Hazardous marker. As I had really poor hand and couldn't pass Wk duel and Gavin flipped for hazardous terrain damage... severe!... Bollocks! Levi got 5 wounds (and I had no stones to prevent anything) so when he jumped into base contact with Necropunk he was below half of his wounds and not within enemy deployment zone. This costed me a win in this game as I was able to score only 1VP for Entourage instead of planned 2... Bad things happens in Malifaux...


Upkeep phase:
Levi: 1VP Guard the Stash, 1VP Undercover Entourage
Pandora: 1VP Guard Stash, 1VP Accusation!

Final score: Levi 8 - Pandora 8

Few comments after game:

- It was really good game. Loads of Wp duels is absolutely a nightmare especially when your control hand is below average all the time and you are at the mercy of the lucky flips. Also the last flip for hazardous damage broke my heart ;)
- Hodgepodge Emissary... Hmmm... Definitely I didn't use his all potential during this game but I think he can be quite interesting addition to Levi's crew however he occupies this 10SS spot and there is really heavy competition at the moment.

Till next time!

Saturday, 31 December 2016

Game report 30.12.16 50SS Levi vs Puppet Seamus

Game report - 30.12.2016

50SS Levi (daniello_s) vs Puppet Seamus (Owen)


Because of this special time of the year (and special table we were about to play on) we decided to use masters which are uniquely fitted into the winter time: Santa Seamus and his Rotten Elves vs Santa Levi and his four Reindeer team ;)

Owen brought:
Seamus (6SS pool) - Red Chapel Killer, Bag O'Tools
Madame Sybelle
Carrion Emissary - Carrion Conflux
Copycat Killer
2x Rotten Belle
2x Necropunk
Canine Remains

I took:
Levi (4SS pool) - Oathkeeper
(killing machine and Abomination summoner with the melee attack only)
Hodgepodge Emissary - Conflux of Aetheral
(model which allows to use four horsemen list)
Dead Rider
(heavy beat-stick; Waif anchor)
Hooded Rider
(second heavy beat-stick; Waif anchor)
Pale Rider
(scheme runner; Waif anchor)
2x Hollow Waif
(Levi's life insurance)

Owen picked: Catch and Release and A Quick Murder (Dead Rider)
I took: Take Prisoner (Rotten Belle - Misaki Puppet) and A Quick Murder (Carrion Emissary)

Deployment: Levi deployed first (at the bottom of the photo):


Turn 1
Initiative: Seamus

Key actions/moments:

- Typical turn full of positioning. I tried to stay rather at the distance just to force Seamus to jump as close as possible to me if he wanted to hit one of my Riders on turn 1. Hodgepodge Emissary gave Regeneration trinket to Hooded Rider and transformed itself into Mech Rider.
- Seamus took bait and jumped very far to take a single Focused shot at Dead Rider but I cheated Red Joker for defense and Seamus missed. Thanks to that he was rather exposed and I hoped to snatch inititative on turn 2 to hit him hard.




Upkeep phase:
No VP scored by either side

Score after turn 1: Levi 0 - Seamus 0

Turn 2
Initiative: Seamus

Key actions/moments:

- Seamus unfortunately won initiative and shot Dead Rider really hard (Focus + shot) - 2 out of 8 damage was reduced thanks to Riders passive ability. Then Seamus used nearby Mindless Zombie to jump away into safety. This Seamus + Carrion Emissary combo is so annoying...
- Levi shot Carrion Emissary twice and left it on 4 wounds remaining (with Slow on the top of it). Then Carrion Emissary blocked me off Owen's crew again.
- Pale Rider killed Canine Remains.
- Necropunks leaped successfully twice and put Catch & Release on Pale and Mech Riders.
- Hooded Rider charged one Necropunk but Black Joker flipped on damage prevented me from killing it... Bollocks... Dead Rider charged other Necropunk and torn it to pieces.
- Mech Rider failed to summon anything this turn.
- Because Owen had more models within Extraction marker he placed it 3'' away from me at the end of the turn.



Upkeep phase:
Levi: 1VP Extraction
Seamus: 1VP Extraction, 1VP Catch and Release

Score after turn 2: Levi 1 - Seamus 2


Turn 3
Initiative: Levi

Key actions/moments:

- Levi snatched opportunity to finish off Carrion Emissary but unfortunately he also failed to kill nearby Mindless Zombie.
- Seamus jumped again and fired at Dead Rider (Focus + shot) but I was able to tie the flips which put Seamus on single negative flip which resulted with Weak damage and 2 of it was prevented with Dead Rider's ability. After that I decided to put a huge pressure on Seamus and Dead Rider charged hit hitting him 3 times. Twice I pulled Seamus away from his crew and with third hit I forced hit to take Horror Duel which he passed. I should really pulled him again instead. The good thing was that Seamus was left on the last wound (I flipped Red Joker on damage once) and he burnt lots of stones to prevent some of this damage.
- Unfortunately Owen was able to lure Seamus away 4 times which got him away from my other Riders and engaging one of the Waifs.
- My hand was severely depleted by now (and generally I had quite poor cards this turn) so I failed to to kill Seamus off. What's worse I activated Hooded Rider to early and Madame Sybelle was able to tagged summoned nearby Arachnid with Catch and Release without being counter-attacked by Hooded Rider.
- Copycat Killer jumped into base contact with Seamus, focused and fired at Hooded Rider. I was able to to put him on negative damage flip but he pulled Red Joker... Crap crap crap...
- Owen again had more models within Extraction marker he placed it 3'' away from me at the end of the turn.




Upkeep phase:
Levi: 1VP Extraction, 3VP A Quick Murder
Seamus: 1VP Extraction, 1VP Catch and Release, 3VP A Quick Murder

Score after turn 3: Levi 5 - Seamus 7

Turn 4
Initiative: Seamus

Key actions/moments:

- Seamus focused and shot Levi removing it from the table this turn. He also summoned a Rotten Belle this turn.
- Hooded and Pale Riders tried to kill Sybelle but Owen bounced off 2 attacks cheating defensive with high cards so I was able to put her on last wound only. Then Owen used similar trick to lure Sybelle into safety...
- Mech Rider summoned another Arachnid, then she focused and fired at Seamus (who was in hard cover) but despite my high flip Owen bounced it off with Red Joker cheated from his hand...
- Brave Waif charged wounded Necropunk and killed it.
- Copycat tarpit my models nicely at the end of the turn.
- Owen placed the Extraction marker further away again.
- I pushed towards the Extraction marker to secure points for strategy. By this time I knew I won't win this game and all I can hope for is a draw. There was still a chance to achieve it as the Belle I marked for Take Prisoner was isolated from the rest of her crew.
- Just for the records. This turn Owen's control hand looked like that: Red Joker, 2x13, 11, 9 and one low card. Try to beat that, Levi! :)




Upkeep phase:
Levi: 1VP Extraction
Seamus: 1VP Extraction, 1VP Catch and Release

Score after turn 4: Levi 6 - Seamus 9

Turn 5
Initiative: Seamus

Key actions/moments:

- Owen pulled Sybelle and Seamus away from my crew. Seamus also summoned another Belle.
- Pale Rider killed Copycat Killer and pushed closer to Extraction marker. This way I freed up my models to go as I wanted to and thankfully Owen did what was pretty obvious in this moment - he delivered the Rotten Belle I marked as my prisoner right between my models! Yay! ;)
- Rest of the turn I marked that I really want to get to Sybelle/Seamus with my Hooded Rider or Levi as Owen thought one of those might be my Prisoner target. Just for fun I put Reactivate on Hooded Rider (Mech's 0 action) and then I pushed and moved all the way to get charge against Seamus and kill this pesky fellow just to make me smile :)
- Game ended this turn as we both scored max VPs during this game.



(above is photo of the Belle taken prisoner by Levi himself and by Mech Rider).

Upkeep phase:
Levi: 1VP Extraction, 3VP Take Prisoner
Seamus: 1VP Extraction

Final score: Levi 10 - Seamus 10

This was extremely good game and really nice ending of the 2016 gaming year.

Till next time (which will be in 2017 ;))))!

Saturday, 24 December 2016

Game report 22.12.16 50SS Levi vs Sonnia

Game report - 22.12.2016

50SS Levi (daniello_s) vs Sonnia (Owen)



Owen brought:
Sonnia (5SS pool) - Cherufe's Imprint, Counterspell Aura, Reincarnation
Fransisco - Wade In, Hermano de Armas
Samael Hopkins - Witch Hunt
Witchling Handler
2x Witchling Stalker
2x Guild Hounds

I took:
Levi (5SS pool) - Pariah of Bone, Oathkeeper
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Rusty
(shooting support, Waif anchor)
Johana - Oathkeeper
(beat-stick, condition removal, Waif anchor)
Ashes & Dust
(mobile beatstick, scheme runner, Waif anchor)
2x Rotten Belle
(lure and slow casters)
Crooligan
(scheme runner)
2x Hollow Waif
(Levi's life insurance)

Owen picked Convict Labour and Leave Your Mark.
I took Undercover Entourage (Levi) and Leave Your Mark

Deployment (Levi deployed first at the bottom right corner):



Turn 1
Initiative: Levi

Key actions/moments:

- As usual turn 1 was all about movement and positioning. I kept in mind the range of Sonnia's attack after she would be 'towed' by Francisco so I did positioned my models as far as it was safe. I split my crew in two parts: Levi, Rusty, A&D, one Belle and Waif went along my left flank and Johana, second Belle and Waif along right. Crooligan jumped behind the building on the far left ready to drop scheme marker for Leave Your Mark on turn 2. Anything what would try to go towards Crooligan would be welcomed by my models on the left flank.
Owen split his crew in two also. Handler and two Stalkers run along his left flank and rest of his crew  moved towards centre of the table.
- Levi double walked and shot one Hound but Owen used Red Joker to put me on negative flip and Levi only did minimum damage.


Upkeep phase:
No VPs scored by either side

Score after turn 1: Levi 0 - Sonnia 0

Turn 2
Initiative: Levi

Key actions/moments:

- Levi killed one Hound (the one which wasn't wounded) but because Sonnia was close to this Hound I had to use stones to get a suit.
- Sonnia then unleashed inferno a walked one and then bumped her Ca +2 and fire twice at Johana. Owen very good cards in his hand and I had really average hand (after stoning I had 11, 9 and then lower) so he was able twice to cheat high enough to get straight flip and do 2x severe damage on Johana plus he did blast Waif into pieces and put hurt Belle for 6 damage. Also Belle and Johana got +2 Burning. This was a gamble on his side as Sonnia was now exposed to A&D. I lured Rusty to get a clear shot at Sonnia and Belle tapped out one of the Burning from herself.
- Owen tried to keep Sonnia safe and he towed her with Francisco so I had to walk once with Rusty to get shot at Sonnia. Instead Rusty shot at Hound killing it and then walked once to get fire position at Sonnia next turn. Samuel walked once and put Burning +4 on Rusty (I prevented 2 damage of it later). Also once Stalker was lucky to shoot her and do Red Joker on damage (again I used stone for damage prevention).
- Johana extinguished burning from herself.
- Crooligan dropped scheme marker as planned and Handler plus other Stalker did the same.
- At the bottom of the turn A&D walked once and charged Sonnia hitting her twice and Owen used stoned to prevent some damage.


Upkeep phase:
Levi: 1VP Collect the Bounty, 1VP Leave Your Mark

Score after turn 2: Levi 2 - Sonnia 0

Turn 3
Initiative: Levi

Key actions/moments:

- A&D finished off Sonnia despite her desperate tries of preventing the damage.This also greatly depleted Owen's hand as he tried to protect Sonnia as much as possible.
- Stalker killed Johana.
- I failed to put Slow on Handler and then run away with wounded Belle.
- Francisco charged other Belle and left her on two wounds remaining.
- When Owen had no cards left in the hand I decided it is time for Rusty to get some fun and she used Rapid Fire against Samuel standing in hard cover. First shot went through and I pulled Red Joker on double negative damage flip which made Samuel's head explode. Fun, fun, fun ;)
- Levi burnt Oathkeeper, walked once and charged Stalker but failed miserably with his 3 attacks woundng it only for 1 damage... Fun ends here ;)
- Owen dropped third scheme marker for Convict Labour and my Crooligan secured me second VP for Leave Your Mark.



Upkeep phase:
Levi: 1VP Collect the Bounty, 1VP Leave Your Mark

Score after turn 3: Levi 4 - Sonnia 1

Turn 4
Initiative: Levi

Key actions/moments:

- A&D charged Francisco and killed him.
- Handler dropped marked for Leave Your Mark.
- Levi sacrificed wounded Belle who close to Handler and then charge killing her with one strike.Then he walked away to get ready and secure me some VPs for Entourage next turn.
- Stalker shot Rusty and left her on 2 wounds 4 wounds remaining and +2 Burning. She run away behind LOS blocker and Belle extinguished one burning of her.



Upkeep phase:
Levi: 1VP Collect the Bounty, 1VP Leave Your Mark
Sonnia: 1VP Convict Labour, 1VP Leave Your Mark

Score after turn 4: Levi 6 - Sonnia 3

Turn 5
Initiative: Levi

Key actions/moments:

- Levi killed Stalker and summoned Waif on Owen's half of the table. Then A&D  walked 3 times to anchor her which allowed Levi to respawn and secure me 2VPs for Entourage.
- Stalker dropped scheme marker for Leave Your Mark.
- Game ended on this turn.




Upkeep phase:
Levi: 1VP Collect the Bounty, 2VP Undercover Entourage
Sonnia: 1VP Leave Your Mark

Final score: Levi 9 - Sonnia 4

Few comments after the game:

- Ashes & Dust was MVP of the game. This model is crazy good but 13SS justifies his enormous flexibility.
- Rusty did her job too although killing Samuel was very lucky.
- Levi performed not bad although not killing Stalker with 3 attacks was a bit blah ;)
- Belles didn't lure almost anything but they presence did impact how Owen was placing his models.
- Sonnia with her blasts is a bonker. She is so powerful thanks to her range, blasts, burning and adding +2 to her Ca. She is more filthy than Levi ;)

Till next time!

Saturday, 17 December 2016

Game report 15.12.16 50SS Leveticus vs Lilith

Game report - 15.12.2016

50SS Leveticus (daniello_s) vs Lilith (Gavin)

Deployment: Standard Deployment
Strategy: Extraction
Schemes: Convict Labour, Take Prisoner, Exhaust Their Forces, Public Demonstration, Set Up

Gavin brought:
Lilith (4SS pool) - Beckon Malifaux, Wicked Mistress, Summon the Blood
Nekima - Rapid Growth
Doppelganger
2x Young Nephilim
Beckoner
Terror Tot
Cherub

I took:
Levi (5SS pool) - Pariah of Iron
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Mech Rider
(summoner, scheme runner, Waif anchor)
Rusty Alyce - From Aether
(shooting support, summoner, Waif anchor)
Johana
(beat-stick, condition removal, Waif anchor)
Terracotta Warrior
(life insurance for Johana and Mech Rider, scheme runner)
2x Necropunk
(scheme runners)
2x Hollow Waif
(Levi's life insurance)

Gavin picked Public Demonstration (2x Young Nephilim and Tot) and Set Up (Mech Rider)
I picked Exhaust Their Forces and Take Prisoner (Beckoner)

The idea for the game was to summon Abominations with Rusty and Steam Arachnids with Mech Rider and push newly summoned models with 6'' of Extraction marker (together with summoners and Johana). Warrior would stay in the back and keep an eye on my Enforcers. Levi would try to harass Lilith and her crew as much as possible and Necropunks would leap and tag opponent for Exhaust.

Lilith is not great match up for Levi (and generally she is one of the strongest masters in the game thanks to her excellent abilities and actions) and I knew that my Waifs would be in grave danger pretty soon.

Deployment: Levi deployed first (at the left side on the of the photo below):


Turn 1
Initiative: Lilith

Key actions/moments:

- Gavin pushed aggressively and soon all Liliths crew was pretty close to the centreline of the table.
- I tried to play defensively but Lilith used her tricks and was able to use Wicked Vines on one of my models and then push her which effectively killed Waif. At this moment my blood lust kicked off and I decided to gamble heavily. Levi burnt Oathkeeper (Warrior swapped his Pariah of Iron for Oathkeeper), sacrificed one Necropunk (I know, I'm crazy...) and charged Lilith. Unfortunately Gavin had on his hand 2x13 and all my attacks missed... Nice...


Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Lilith 0

Turn 2
Initiative: Lilith

Key actions/moments:

- Levi surprisingly survived onslaught but he himself was able to hit her only once - I cheated severe damage and Gavin used his last stone to prevent 2 of it. I followed up later with Johana but was able to put Lilith on 2 wounds remaining only as Gavin used his last stone to prevent some damage.
- Second Waif was killed by Nekima so I had to be careful with third Waif. Unfortunately Gavin was able to copy Rusty's gun attack and shot last Waif. Of course he hit and was on single negative damage flip - 2x moderate which means bye bye Levi...
- Rusty tried to hit Lilith but missed (low flip on  my side, high on Gavin's side - because why not...). of course I failed to raise Abomination from scrap marker Rusty dropped previous turn and Mech Rider failed to summon Arachnid... Situation was absolutely desperate by this time.
- Because Gavin had more models within Extraction maker he placed it further away from me at the end of the turn.


Upkeep phase:
Levi: 1VP Extraction
Lilith: 1VP Extraction

Score after turn 2: Levi 1 - Lilith 1

Turn 3
Initiative: Levi

Key actions/moments:

- Surprisingly I won initiative as I flipped 12 and Gavin didn't want to cheat it with his highest card on the hand - Red Joker.
- Johana activated first and killed Lilith.
- Nekima took some swings here and there but I was able to either deflect them or reduce damage massively (Mech Rider reduced 3 damage of one attack).
- Necropunk Exhaust Nekima and finally I was able to summon Abomination and Arachnid this turn.
- Gavin dropped scheme markers close to Mech Rider buy luring Doppelganger and then moving her and dropping final marker.
- I thought about killing Tot with Rusty but decided to go after one Young Nephilim. Guess what? I failed :)
- Again Gavin had more models near Extraction and he placed it further away from me.
- After Gavin declared his schemes I considered this game as effectively lost.


Upkeep phase:
Levi: 1VP Extraction, 1VP Exhaust Their Forces
Lilith: 1VP Extraction, 3VP Set Up, 3VP Public Demonstration

Score after turn 3: Levi 3 - Lilith 8

Turn 4
Initiative: Lilith

- My hand was bad... After stoning with last soulstone for cards I had 9,6 then 4 and lower...
- Nekima killed Necropunk.
- I Exhaust Doppelganger and pushed towards Beckoner with Mech Rider.
- Johana failed to hit Nekima with 3 attacks...
- Tot killed Arachnid and changed into Young Nephilim who tar pit Rusty. Rusty tried to disengage once but failed. At least she summoned another Abomination.



Upkeep phase:
Levi: 1VP Extraction, 1VP Exhaust Their Forces
Lilith: 1VP Extraction

Score after turn 4: Levi 5 - Lilith 9

Turn 5
Initiative: Levi

- Johana as usual missed 3 attacks on Nekima...
- Rusty tried to disengage twice - another fail.
- I Exhaust Doppelganger but she was lured away and then removed this condition.
- My only chance to draw the game was to successfully push Mech Rider summoning Arachnid which then would engage Beckoner. This would also allow me to Exhaust nearby already activated Young Nephilim with my Mech Rider. Problem was I had no 6 or above in my hand so everything was down to the flip... And for the first time during this game I was lucky with flips as I pulled 9. This way I was able to proceed with my plan and get full points for my both schemes and get a very lucky draw at this game.
- Game ended this turn.



Upkeep phase:
Levi: 1VP Extraction, 1VP Exhaust Their Forces, 3VP Take Prisoner
Lilith: 1VP Extraction

Final score: Levi 10 - Lilith 10

Few comments after game:

- MVP for my crew was definitely Mech Rider. She absolutely awesome piece of support and her summoning is crazy good.
- From Aether upgrade - still I think it is not worthy of 2SS. Sure you can get around 2 Abominations during the game if you have spare 10 or you are lucky with the flips but in most cases this card is needed somewhere else. Not really sure if I'm going to use it again in nearest future.
- Terracotta Warrior is quite interesting although very squishy. Swapping upgrades is really handy and his protection condition keeps vital models a bit longer in the game.

Till next time!

Saturday, 3 December 2016

Game report 02.12.16 50SS Leveticus vs Dreamer

Game report - 02.12.2016

50SS Leveticus (daniello_s) vs Dreamer (Gavin)

Deployment: Flank Deployment
Strategy: Headhunter
Schemes: Convict Labour, Hunting Party, Leave Your Mark, Catch and Release, A Quick Murder

Gavin brought:
Dreamer (7SS pool) - Dreams of Pain, Otherworldly, On Wings of Darkness
Mature Nephilim - Retribution Eye
Doppelganger
Mr Tannen
Insidious Madness
Alp
2x Daydream

I took:
Levi (5SS pool) - Pariah of Iron
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Hooded Rider
(beater, Waif anchor)
Valedictorian
(beat-stick, Waif anchor)
Johana
(beat-stick, condition removal, Waif anchor)
Hunter
(scheme runner, Waif anchor)
2x Necropunk
(scheme runners)
2x Hollow Waif
(Levi's life insurance)

Gavin picked Catch and Release and A Quick Murder (Hooded Rider)
I picked Leave Your Mark and A Quick Murder (Mature Nephilim)

I was not sure if I should pick Leave Your Mark or Hunting Party. On the one hand Dreamer can spawn so many models that it would be easy to park one of these 4'' from my scheme marker and deny me VP for Leave Your mark. On the other hand I was worried that I'll have to chase those fast Insidious Madness models all over the place exposing my Henchman/Enforcers for counter-strike. Ultimately I decided to go for Leave Your Mark.

Deployment: Dreamer deployed first (Levi's crew at the bottom of the photo):


Turn 1
Initiative: Dreamer

Key actions/moments:

- Dreamer summoned Teddy (with Tannen's help of course), Lelu and Madness. Seeing two heavy hitters summoned on turn 1 didn't make me too happy to be honest but I decided to go aggressive and moved almost all my crew towards the centre point of the table. Only one Necropunk was moving along my left flank.
- I took a bit of gamble (big bit I would say) and I sacrificed Waif to jump in base contact with her with Levi which allowed me to fire 3 times into Mature Nephilim who was on the far side of the woods but not close enough to get cover. I knew Gavin used his hand heavily for summoning already so I believed this is my chance to start wrecking havoc. All 3 shots went in but first damage flip was a Black Joker... It that didn't happen I would kill Nephilim on turn 1. Now he was on 4 wounds left but thankfully I cheated one attack with high Mask which made him slow. Gavin then decided to move Nephilim close to Levi as he suspected to win initiative on turn 2 rather easily (Doppelganger of course).



Upkeep phase:
No VPs scored by either side.

Score after turn 1: Levi 0 - Dreamer 0

Turn 2
Initiative: Levi

Key actions/moments:

- To my surprise I won initiative this turn as I flipped 12. To be honest it wouldn't happen if I didn't stone for cards first which got me whooping 1 and 4 ;)
- Levi immediately focused and killed Nephilim with single swing summoning Abomination in process as well.  That gave me juicy 3VP for A Quick Murder and head marker conveniently close to the Necropunk. Then I shot at Doppelganger in soft cover once (with focus) and wounded her for 3.
- Tannen walked close and shut any chances of picking this head marker so I used Hooded Rider to kill him and then got the head marker with Necropunk.
- Gavin pushed towards this big party which was going on in th middle of the table with Teddy, Lelu, Madness, Doppelganger and Dreamer. Unfortunately (for him) he made mistake with Dreamer as he walked once, then Focus and shot at Waif but did 3 damage only. He told me later he should walk once, fire at her and then summon Day Dream which would bring Lord Chompy as he planned before this turn started. Unfortunately (for me) I had no chances to get to Dreamer this turn as Valedictorian was tar-pitted with Madness and I was out of cards and failed to disengaged twice...
- Necropunk on the left flank failed to leap o he had to walk twice and get ready to drop marker next turn.



Upkeep phase:
Levi: 1VP Headhunter, 3VP A Quick Murder

Score after turn 2: Levi 4 - Dreamer 0

Turn 3
Initiative: Dreamer

Key actions/moments:

- I stoned for cards this turn again and got... 2 and 3... Wow! ;)
- As I flipped 2 for initiative and Gavin flipped 5 I decided to spent stone on initiative re-flip. Guess what I flipped? 3 of course...
- Dreamer pushed Teddy twice and smacked Johana but one attack was a Black Joker. Then he summoned Madness which brought Lord Chompy.
- Valedictorian killed Teddy.
- Chompy killed Abomination and then hit Hooded Rider with the trigger to kill him unless I discard 2 soulstones or cards. As I had only one card in my hand at this stage I had to spent my last 2 stones to safe my Rider.
- Johana killed Lelu but she had to use both her APs as she missed first hit (Black Joker).
- Hooded Rider killed Doppelganger.
- Levi 'killed' Lord Chompy and Dreamer had to unbury in the worst position ever - between Valedictorian, Hooded Rider and later Levi. Then he focused and killed one Madness sitting in the woods.
- Madness walked between Valedictorian, Rider and Johana and forced me to take Horror Duel on them - only Johana passed it which made me really sad (I had no cards in my hand to cheat my flips).
- Other Madness and my Necropunk picked head markers.
- Second Necropunk dropped marker for Leave Your Mark.



Upkeep phase:
Levi: 1VP Headhunter, 1VP Leave Your Mark
Dreamer: 1VP Headhunter

Score after turn 3: Levi 6 - Dreamer 1

Turn 4
Initiative: Levi

Key actions/moments:

- Levi smacked Dreamer 3 times but this little bugger passed all hits on nearby Madness. Then Dreamer tagged Rider and Valedictorian for Catch and Release.
- Johana followed up with smacking Dreamer which bruised him heavily this time.
- I picked another head and dropped next scheme marker.



Upkeep phase:
Levi: 1VP Headhunter, 1VP Leave Your Mark
Dreamer: 1VP Catch and Release

Score after turn 4: Levi 8 - Dreamer 2

Turn 5
Initiative: Levi

Key actions/moments:

- Valedictorian 'switched off' Dreamer's triggers with his (0)AP action and finished small bugger. Then I tried to kill Madness, 2 Alps and Day Dream and only Madness survived this onslaught. I was also able to push Rider and shake off Catch and Release condition from him.
- One Necropunk dropped final scheme marker and Hunter picked head marker.
- Game ended this turn.




Upkeep phase:
Levi: 1VP Headhunter, 1VP Leave Your Mark

Final score: Levi 10 - Dreamer 2

Few comments after game:

- I think Gavin's mistake with Dreamer on turn 2 costed him a lot of VPs as Chompy would hurt my Johana a lot and then Dreamer could unbury in safer distance than on turn 3. Also my lucky initiative flip on turn 2 helped me a lot and wrecked Gavin's plans a bit as well.

- Necropunks are worth of gold. Amazing scheme runners.

- Hooded Rider is great too. Push and place my friendly model in base contact with him is awesome. And he hits like a train.

- Valedictorian is pretty interesting too. Mobile, resilient and hard hitting too. Switching enemies triggers is like a cherry on the top of the cake. Really good model.

- I'm also happy with Hunter. His push at the end of the turn helps positioning him. Also his + to attacks against models which hasn't activated yet can be really surprising for the opponent. Finally his Chain Harpoon with auto-Slow effect is really handy. Only downside of this attack is that if he decides use trigger and push enemy model towards him it must be full 8'' but you can't have everything, can you? ;)

Till next time!