Game report - 30.12.2016
50SS Levi (daniello_s) vs Puppet Seamus (Owen)
Because of this special time of the year (and special table we were about to play on) we decided to use masters which are uniquely fitted into the winter time: Santa Seamus and his Rotten Elves vs Santa Levi and his four Reindeer team ;)
Owen brought:
Seamus (6SS pool) - Red Chapel Killer, Bag O'Tools
Madame Sybelle
Carrion Emissary - Carrion Conflux
Copycat Killer
2x Rotten Belle
2x Necropunk
Canine Remains
I took:
Levi (4SS pool) - Oathkeeper
(killing machine and Abomination summoner with the melee attack only)
Hodgepodge Emissary - Conflux of Aetheral
(model which allows to use four horsemen list)
Dead Rider
(heavy beat-stick; Waif anchor)
Hooded Rider
(second heavy beat-stick; Waif anchor)
Pale Rider
(scheme runner; Waif anchor)
2x Hollow Waif
(Levi's life insurance)
Owen picked: Catch and Release and A Quick Murder (Dead Rider)
I took: Take Prisoner (Rotten Belle - Misaki Puppet) and A Quick Murder (Carrion Emissary)
Deployment: Levi deployed first (at the bottom of the photo):
Turn 1
Initiative: Seamus
Key actions/moments:
- Typical turn full of positioning. I tried to stay rather at the distance just to force Seamus to jump as close as possible to me if he wanted to hit one of my Riders on turn 1. Hodgepodge Emissary gave Regeneration trinket to Hooded Rider and transformed itself into Mech Rider.
- Seamus took bait and jumped very far to take a single Focused shot at Dead Rider but I cheated Red Joker for defense and Seamus missed. Thanks to that he was rather exposed and I hoped to snatch inititative on turn 2 to hit him hard.
Upkeep phase:
No VP scored by either side
Score after turn 1: Levi 0 - Seamus 0
Turn 2
Initiative: Seamus
Key actions/moments:
- Seamus unfortunately won initiative and shot Dead Rider really hard (Focus + shot) - 2 out of 8 damage was reduced thanks to Riders passive ability. Then Seamus used nearby Mindless Zombie to jump away into safety. This Seamus + Carrion Emissary combo is so annoying...
- Levi shot Carrion Emissary twice and left it on 4 wounds remaining (with Slow on the top of it). Then Carrion Emissary blocked me off Owen's crew again.
- Pale Rider killed Canine Remains.
- Necropunks leaped successfully twice and put Catch & Release on Pale and Mech Riders.
- Hooded Rider charged one Necropunk but Black Joker flipped on damage prevented me from killing it... Bollocks... Dead Rider charged other Necropunk and torn it to pieces.
- Mech Rider failed to summon anything this turn.
- Because Owen had more models within Extraction marker he placed it 3'' away from me at the end of the turn.
Upkeep phase:
Levi: 1VP Extraction
Seamus: 1VP Extraction, 1VP Catch and Release
Score after turn 2: Levi 1 - Seamus 2
Turn 3
Initiative: Levi
Key actions/moments:
- Levi snatched opportunity to finish off Carrion Emissary but unfortunately he also failed to kill nearby Mindless Zombie.
- Seamus jumped again and fired at Dead Rider (Focus + shot) but I was able to tie the flips which put Seamus on single negative flip which resulted with Weak damage and 2 of it was prevented with Dead Rider's ability. After that I decided to put a huge pressure on Seamus and Dead Rider charged hit hitting him 3 times. Twice I pulled Seamus away from his crew and with third hit I forced hit to take Horror Duel which he passed. I should really pulled him again instead. The good thing was that Seamus was left on the last wound (I flipped Red Joker on damage once) and he burnt lots of stones to prevent some of this damage.
- Unfortunately Owen was able to lure Seamus away 4 times which got him away from my other Riders and engaging one of the Waifs.
- My hand was severely depleted by now (and generally I had quite poor cards this turn) so I failed to to kill Seamus off. What's worse I activated Hooded Rider to early and Madame Sybelle was able to tagged summoned nearby Arachnid with Catch and Release without being counter-attacked by Hooded Rider.
- Copycat Killer jumped into base contact with Seamus, focused and fired at Hooded Rider. I was able to to put him on negative damage flip but he pulled Red Joker... Crap crap crap...
- Owen again had more models within Extraction marker he placed it 3'' away from me at the end of the turn.
Upkeep phase:
Levi: 1VP Extraction, 3VP A Quick Murder
Seamus: 1VP Extraction, 1VP Catch and Release, 3VP A Quick Murder
Score after turn 3: Levi 5 - Seamus 7
Turn 4
Initiative: Seamus
Key actions/moments:
- Seamus focused and shot Levi removing it from the table this turn. He also summoned a Rotten Belle this turn.
- Hooded and Pale Riders tried to kill Sybelle but Owen bounced off 2 attacks cheating defensive with high cards so I was able to put her on last wound only. Then Owen used similar trick to lure Sybelle into safety...
- Mech Rider summoned another Arachnid, then she focused and fired at Seamus (who was in hard cover) but despite my high flip Owen bounced it off with Red Joker cheated from his hand...
- Brave Waif charged wounded Necropunk and killed it.
- Copycat tarpit my models nicely at the end of the turn.
- Owen placed the Extraction marker further away again.
- I pushed towards the Extraction marker to secure points for strategy. By this time I knew I won't win this game and all I can hope for is a draw. There was still a chance to achieve it as the Belle I marked for Take Prisoner was isolated from the rest of her crew.
- Just for the records. This turn Owen's control hand looked like that: Red Joker, 2x13, 11, 9 and one low card. Try to beat that, Levi! :)
Upkeep phase:
Levi: 1VP Extraction
Seamus: 1VP Extraction, 1VP Catch and Release
Score after turn 4: Levi 6 - Seamus 9
Turn 5
Initiative: Seamus
Key actions/moments:
- Owen pulled Sybelle and Seamus away from my crew. Seamus also summoned another Belle.
- Pale Rider killed Copycat Killer and pushed closer to Extraction marker. This way I freed up my models to go as I wanted to and thankfully Owen did what was pretty obvious in this moment - he delivered the Rotten Belle I marked as my prisoner right between my models! Yay! ;)
- Rest of the turn I marked that I really want to get to Sybelle/Seamus with my Hooded Rider or Levi as Owen thought one of those might be my Prisoner target. Just for fun I put Reactivate on Hooded Rider (Mech's 0 action) and then I pushed and moved all the way to get charge against Seamus and kill this pesky fellow just to make me smile :)
- Game ended this turn as we both scored max VPs during this game.
(above is photo of the Belle taken prisoner by Levi himself and by Mech Rider).
Upkeep phase:
Levi: 1VP Extraction, 3VP Take Prisoner
Seamus: 1VP Extraction
Final score: Levi 10 - Seamus 10
This was extremely good game and really nice ending of the 2016 gaming year.
Till next time (which will be in 2017 ;))))!
Showing posts with label Resurrectionists. Show all posts
Showing posts with label Resurrectionists. Show all posts
Saturday, 31 December 2016
Sunday, 20 November 2016
Game report 19.11.16 50SS Jack Daw vs Seamus
Game report - 19.11.2016
50SS Jack Daw (daniello_s) vs Puppet Seamus (Owen)
Deployment: Flank Deployment
Strategy: Interference
Schemes: Convict Labour, Leave Your Mark, Take Prisoner, Frame for Murder, Detonate Charges
Owen brought:
Seamus (7SS pool) - Red Chapel Killer, Bag O'Tools, Unnerving Aura
Madame Sybelle - Unnerving Aura
Carrion Emissary - Carrion Conflux
Copycat Killer
Punk Zombie
Rotten Belle
Necropunk
Canine Remains
I took:
Jack Daw (4SS pool) - Writhing Torment, Twist and Turn, 3x Injustice
(Curse-giver and reliable hitter who also supports his Tormented crew)
Hodgepodge Emissary - Conflux of the Damned, The Suffocating Injustice
(another Curse-giver and scheme runner)
Johana - Bigger They Are
(hitter who can punish heavily models with upgrades attached plus condition removal)
The Guilty
(used to Torment Johana and Emissary and scheme runner)
Nurse
(annoying toolbox with her Take Your Meds action)
2x Dead Outlaw
(range support whose damage spread bumps up once he hits models with upgrade attached)
Big Jake
(Interference scoring model which can hold most of the times a quarter by himself)
Owen picked: Frame for Murder (Punk Zombie) and Leave Your Mark
I took: Frame for Murder (Nurse) and Detonate Charges
Before the game I was'n sure if the mobility which Jack offers with his crew would be enough against jumping all around Seamus who can summon models and this pesky Carrion Emissary which blocks LOS with his markers and spawn annoying Mindless Zombies but I decided to give it a go.
Also it was the first time when Donkey Man was to be used for longer than 1 activation (as he was used in Levi's crew so far :)). I wanted to try this model as so far I wasn't to convinced about it's usability especially since it costs 10SS and Outcasts have very good choice in this point bracket in their faction.
Also I was proxying Big Jake to find out if he is must-have in Outcasts when Interference is a strategy.
Deployment: Seamus deployed first (Jack's crew at the right/top of the pictures):
Turn 1
Initiative: Seamus
Key actions/moments:
- Seamus took an opportunity and killed Nurse straight away giving me 3VP for Frame for Murder and exposing himself. Then I put some pressure on Seamus by attacking him with Dead Outlaw which forced Owen to use 3 soulstones for damage prevention and left his master at 8 wounds left. Unfortunately Seamus was lured back by friendly Belle and then covered with Shards marker by Carrion Emissary so I couldn't follow up with more attacks. Instead I prepared my models to jump on him on turn 2 (Jack, Dead Outlaw and Johana were ready to assault him).
- Rest of the models (mine and his) spread out to snatch quarters on next turn.
Upkeep phase:
Jack Daw: 3VP Frame for Murder
Score after turn 1: Jack Daw 3 - Seamus 0
Turn 2
Initiative: Jack Daw
Key actions/moments:
- I won initiative and I was ready to punish Seamus but... Well after I drew my cards the highest was 6 so I used soul stone for cards and I got 11 and 7... With such hand I knew I'm absolutely toasted and I won't be able to either do some significant damage or even defend myself. Anyway Dead Outlaw attacked Seamus twice but was able to hit only once (surprise!) hitting him for 2 damage (1 damage was prevented).
- Owen straight away blocked my LOS to Seamus with Shards and I couldn't follow up with my other models.
- As even my flips were really bad this turn I took defensive strategy and spread my models to get point for strategy this turn. Jack tried to attack but all he could do was to kill Copycat. Seamus of course raised Rotten Belle from the corpse marker and re-positioned into the safety.
- Enemy Necropunk started to drop scheme markers for Leave Your Mark and I couldn't afford to chase him and deny this points as I had to secure points for startegy and I was already heavily outnumbered. The future of this game looked quite bleak.
Upkeep phase:
Jack Daw: 1VP Interference
Seamus: 1VP Interference, 1VP Leave Your Mark
Score after turn 2: Jack Daw 4 - Seamus 2
Turn 3
Initiative: Jack Daw
Key actions/moments:
- I guessed correctly that Owen has Frame for Murder on Punk Zombie so I hit him twice with Jack leaving him on last wound with Fire and Guillotine Injustice so he couldn't attack and had to discard two cards at the start of the activation or he would die. What I forgot I could 'Obey' him to declare attack which would kill him anyway (Firing Injustice) and still wouldn't give Owen any points for Frame for Murder.
- Owen pushed more towards my quarters with his models but he guessed that I have Detonate Charges and pulled his models away from my markers (he had 3 Belles by this time). As he was out activating me he was able to negate me points for Strategy by luring my models either towards the 6'' area around the centre of the table or into his table quarter. At this stage I was ready to call the game but we agreed to play next turn.
Upkeep phase:
Seamus: 1VP Interference, 1VP Leave Your Mark
Score after turn 3: Jack Daw 4 - Seamus 4
Turn 4
Initiative: Seamus
Key actions/moments:
- Owen summoned Flesh Construct (with Carrion) and additional Belle. He also killed Johana by putting her on last wound (Seamus) and then luring with successful Pounce. Of course his lure came with Crow which forced me to drop my last card so Flesh Construct got Reactivate Condition.. With his last two activations Madame Sybelle walked twice and called Belle to negate me one quarter and Flesh Construct engaged my models on other quarter.
- At this time there was nothing I could do so I called the game.
Upkeep phase:
Seamus: 1VP Interference, 1VP Leave Your Mark
Score after turn 4: Jack Daw 4 - Seamus 6
Few comments after the game:
- Unfortunately this game proved me that it is very difficult to win Interference against Ressers which can summon two models a turn (Seamus and Carrion) and drag me around with such an ease using Lure. I think that apart of Hamelin who can try to play out-activating and tar-pitting game with his Rats (which is booooring) and Levi who can try to kill and summon Abomination plus hire Mech Rider, Outcast don't have anything to offer in the Interference. Which is sad...
- As for Hodgepodge Emissary... I really don't know what to think about him. He is neither supporting his crew nor can do solid damage. I can't also use him as scheme runner as he is not that resilient and can be put down quite fast. For 10SS model I would expect more than to give some Trinkets which might be useful sometimes but it also requires taking specific model which would synergies with it. And when I see how great Carrion Emissary is and how many useful things he brings to the crew I simple astonished how big difference is between those two Emissaries. It shouldn't be, simple it shouldn't...
I'll give it a try again with Jack crew for this additional Curse I could spread but definitely will not even consider it in Levi's crew.
- Dead Outlaws - now this guys are so great in Jack's crew that one is a must have now and I won't hesitate to take two quite often. I'm really, really happy with them.
- Big Jake - he is a must have with Interference/Reconnoiter. For 5SS you have model which helps you to hold a quarter. The down side is that you must protect him and keep him on the back as loosing before you have scored at least 3VPs for strategy him might cost you a game. Still I think this is kind of half-measure for Outcast faction in terms of Interference/Reconnoiter as we don't have summoning master as most of the factions do at this stage.
Till next time!
50SS Jack Daw (daniello_s) vs Puppet Seamus (Owen)
Deployment: Flank Deployment
Strategy: Interference
Schemes: Convict Labour, Leave Your Mark, Take Prisoner, Frame for Murder, Detonate Charges
Owen brought:
Seamus (7SS pool) - Red Chapel Killer, Bag O'Tools, Unnerving Aura
Madame Sybelle - Unnerving Aura
Carrion Emissary - Carrion Conflux
Copycat Killer
Punk Zombie
Rotten Belle
Necropunk
Canine Remains
I took:
Jack Daw (4SS pool) - Writhing Torment, Twist and Turn, 3x Injustice
(Curse-giver and reliable hitter who also supports his Tormented crew)
Hodgepodge Emissary - Conflux of the Damned, The Suffocating Injustice
(another Curse-giver and scheme runner)
Johana - Bigger They Are
(hitter who can punish heavily models with upgrades attached plus condition removal)
The Guilty
(used to Torment Johana and Emissary and scheme runner)
Nurse
(annoying toolbox with her Take Your Meds action)
2x Dead Outlaw
(range support whose damage spread bumps up once he hits models with upgrade attached)
Big Jake
(Interference scoring model which can hold most of the times a quarter by himself)
Owen picked: Frame for Murder (Punk Zombie) and Leave Your Mark
I took: Frame for Murder (Nurse) and Detonate Charges
Before the game I was'n sure if the mobility which Jack offers with his crew would be enough against jumping all around Seamus who can summon models and this pesky Carrion Emissary which blocks LOS with his markers and spawn annoying Mindless Zombies but I decided to give it a go.
Also it was the first time when Donkey Man was to be used for longer than 1 activation (as he was used in Levi's crew so far :)). I wanted to try this model as so far I wasn't to convinced about it's usability especially since it costs 10SS and Outcasts have very good choice in this point bracket in their faction.
Also I was proxying Big Jake to find out if he is must-have in Outcasts when Interference is a strategy.
Deployment: Seamus deployed first (Jack's crew at the right/top of the pictures):
Turn 1
Initiative: Seamus
Key actions/moments:
- Seamus took an opportunity and killed Nurse straight away giving me 3VP for Frame for Murder and exposing himself. Then I put some pressure on Seamus by attacking him with Dead Outlaw which forced Owen to use 3 soulstones for damage prevention and left his master at 8 wounds left. Unfortunately Seamus was lured back by friendly Belle and then covered with Shards marker by Carrion Emissary so I couldn't follow up with more attacks. Instead I prepared my models to jump on him on turn 2 (Jack, Dead Outlaw and Johana were ready to assault him).
- Rest of the models (mine and his) spread out to snatch quarters on next turn.
Upkeep phase:
Jack Daw: 3VP Frame for Murder
Score after turn 1: Jack Daw 3 - Seamus 0
Turn 2
Initiative: Jack Daw
Key actions/moments:
- I won initiative and I was ready to punish Seamus but... Well after I drew my cards the highest was 6 so I used soul stone for cards and I got 11 and 7... With such hand I knew I'm absolutely toasted and I won't be able to either do some significant damage or even defend myself. Anyway Dead Outlaw attacked Seamus twice but was able to hit only once (surprise!) hitting him for 2 damage (1 damage was prevented).
- Owen straight away blocked my LOS to Seamus with Shards and I couldn't follow up with my other models.
- As even my flips were really bad this turn I took defensive strategy and spread my models to get point for strategy this turn. Jack tried to attack but all he could do was to kill Copycat. Seamus of course raised Rotten Belle from the corpse marker and re-positioned into the safety.
- Enemy Necropunk started to drop scheme markers for Leave Your Mark and I couldn't afford to chase him and deny this points as I had to secure points for startegy and I was already heavily outnumbered. The future of this game looked quite bleak.
Upkeep phase:
Jack Daw: 1VP Interference
Seamus: 1VP Interference, 1VP Leave Your Mark
Score after turn 2: Jack Daw 4 - Seamus 2
Turn 3
Initiative: Jack Daw
Key actions/moments:
- I guessed correctly that Owen has Frame for Murder on Punk Zombie so I hit him twice with Jack leaving him on last wound with Fire and Guillotine Injustice so he couldn't attack and had to discard two cards at the start of the activation or he would die. What I forgot I could 'Obey' him to declare attack which would kill him anyway (Firing Injustice) and still wouldn't give Owen any points for Frame for Murder.
- Owen pushed more towards my quarters with his models but he guessed that I have Detonate Charges and pulled his models away from my markers (he had 3 Belles by this time). As he was out activating me he was able to negate me points for Strategy by luring my models either towards the 6'' area around the centre of the table or into his table quarter. At this stage I was ready to call the game but we agreed to play next turn.
Upkeep phase:
Seamus: 1VP Interference, 1VP Leave Your Mark
Score after turn 3: Jack Daw 4 - Seamus 4
Turn 4
Initiative: Seamus
Key actions/moments:
- Owen summoned Flesh Construct (with Carrion) and additional Belle. He also killed Johana by putting her on last wound (Seamus) and then luring with successful Pounce. Of course his lure came with Crow which forced me to drop my last card so Flesh Construct got Reactivate Condition.. With his last two activations Madame Sybelle walked twice and called Belle to negate me one quarter and Flesh Construct engaged my models on other quarter.
- At this time there was nothing I could do so I called the game.
Upkeep phase:
Seamus: 1VP Interference, 1VP Leave Your Mark
Score after turn 4: Jack Daw 4 - Seamus 6
Few comments after the game:
- Unfortunately this game proved me that it is very difficult to win Interference against Ressers which can summon two models a turn (Seamus and Carrion) and drag me around with such an ease using Lure. I think that apart of Hamelin who can try to play out-activating and tar-pitting game with his Rats (which is booooring) and Levi who can try to kill and summon Abomination plus hire Mech Rider, Outcast don't have anything to offer in the Interference. Which is sad...
- As for Hodgepodge Emissary... I really don't know what to think about him. He is neither supporting his crew nor can do solid damage. I can't also use him as scheme runner as he is not that resilient and can be put down quite fast. For 10SS model I would expect more than to give some Trinkets which might be useful sometimes but it also requires taking specific model which would synergies with it. And when I see how great Carrion Emissary is and how many useful things he brings to the crew I simple astonished how big difference is between those two Emissaries. It shouldn't be, simple it shouldn't...
I'll give it a try again with Jack crew for this additional Curse I could spread but definitely will not even consider it in Levi's crew.
- Dead Outlaws - now this guys are so great in Jack's crew that one is a must have now and I won't hesitate to take two quite often. I'm really, really happy with them.
- Big Jake - he is a must have with Interference/Reconnoiter. For 5SS you have model which helps you to hold a quarter. The down side is that you must protect him and keep him on the back as loosing before you have scored at least 3VPs for strategy him might cost you a game. Still I think this is kind of half-measure for Outcast faction in terms of Interference/Reconnoiter as we don't have summoning master as most of the factions do at this stage.
Till next time!
Labels:
Malifaux,
Outcasts,
Resurrectionists
Monday, 17 October 2016
Game report 16.10.16 50SS Leveticus vs Seamus
Game report - 16.10.2016
50SS Leveticus (daniello_s) vs Puppet Seamus (Owen)
Deployment: Corner Deployment
Strategy: Interference
Schemes: Convict Labour, Leave Your Mark, Show of Force, Inspection, Public Demonstration
Owen brought:
Seamus (5SS pool) - Red Chapel Killer, Bag O'Tools
The Hanged
Rotten Belle
Madame Sybelle - Bleeding Tongue
Nurse
Necropunk
Carrion Emissary - Carrion Conflux
I took:
Levi (4SS pool) - Oathkeeper, To The Earth Return
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Mechanical Rider
(summoner, scheme runner, Waif anchor)
Johana
(beat-stick, condition removal, Waif anchor)
Flesh Construct
(scheme runner; Waif anchor)
Soulstone Miner
(scheme runner)
2x Necropunk
(scheme runner)
Terracotta Warrior
(backup scheme runner, 'life insurance' for Minions/Enforcers, upgrade swapper for Levi)
2x Hollow Waif
(Levi's life insurance)
We both picked same schemes: Convict Labour and Leave Your Mark
Deployment: Seamus deployed first (Levi's crew at the bottom of the picture)
Turn 1
Initiative: Seamus
Key actions/moments:
- As usual first turn was about movement and positioning. I made sure I won't allow Seamus to have first turn kill and Owen made sure Levi will not harass his crew. Owen flanked me on both sides with Madame, Hanged and Belle on my right flank and Seamus, Emissary, Copycat, Nurse and Necropunk on my left flank
I shifted my models more towards centre and my right flank. Terracotta Warrior changed Levi's Pariah of Iron into Oathkeeper and put 'life insurance' condition on Mech Rider. I wasn't sure if I should do this but I unburied Soulstone Miner in far, top left corner of the table to distract Owen and threaten Necropunk and Nurse.
Upkeep phase:
No VPs scored by either side.
Score after turn 1: Levi 0 - Seamus 0
Turn 2
Initiative: Levi
Key actions/moments:
- Levi killed Mindless Zombie in melee summoning Abomination who was tar-pitting Seamus. Carrion Emissary killed Abomination which allowed Seamus to teleport in range to Soulstone Miner, focus and kill my construct by cheating damage with Red Joker.
- I pressed more on my right flank and Owen didn't decide to pick the fight and backed off Madame Sybelle, Hanged and Belle from my right flank. I was cool with that as I could easily claim this quarter for me especially since Rider could summon Arachnid this turn (I had 7 Tome on my hand).
- I dropped enough markers for Convict Labour this turn. Owen started to drop markers for same scheme as well.
- I unburied Levi to have juicy kill on Emissary if I win initiative next turn.
- Terracotta Warrior put his condition on Johana this turn.
Upkeep phase:
Levi: +1VP Interference, +1VP Convict Labour
Seamus: +1VP Interference
Score after turn 2: Levi 2 - Seamus 1
Turn 3
Initiative: Levi
Key actions/moments:
- Levi activated first, burn Oathkeeper and... I blew the attack by forgetting to spent a stone for Ram so I couldn't use To The Earth Return trigger... Needless to say after all attacks Emissary was left on the last wound... Crap... Owen immediately re-positioned Emissary to keep him out of the trouble.
- Owen didn't want to pick the fight and played rather defensively which I used as opportunity to spread my models (Mech Rider summoned another Arachnid) and move closer to quarters occupied by Owen's crew.
Upkeep phase:
Levi: +1VP Interference, +1VP Convict Labour, +1VP Levae Your Mark
Seamus: +1VP Interference, +1VP Convict Labour, +1VP Levae Your Mark
Score after turn 3: Levi 5 - Seamus 4
Turn 4
Initiative: Seamus
Key actions/moments:
- Owen realized I can try to deny him point for Interference but surprisingly he didn't decide to kill my model with Seamus but rather tried to use his Back Alley to jump into the other table quarter to keep it in this hands. Unfortunately (for him) I had enough models around (including Mech rider who summoned yet another Arachnid and Necropunk ready to Leap) to equal model count in one of his quarters.
- Levi killed Belle summoning Abomination in her place (with melee attack).
Upkeep phase:
Levi: +1VP Interference, +1VP Convict Labour, +1VP Levae Your Mark
Seamus: +1VP Convict Labour, +1VP Levae Your Mark
Score after turn 4: Levi 8 - Seamus 6
Turn 5
Initiative: Levi
Key actions/moments:
- This urn was similar to the turn 4 - Owen tried to get a point for Interference but I was able to negate it with the my models.
- Game ended at this turn.
Upkeep phase:
Levi: +1VP Interference, +1VP Levae Your Mark
Seamus: +1VP Convict Labour, +1VP Levae Your Mark
Final score: Levi 10 - Seamus 8
Few comments after game:
- Terracotta Warrior - he was mainly sitting in the back just be sure he is in 12'' and LOS from Johana and Rider and scoring points for Interference. I think this model will be good addition to Levi's crew and I'll use it quite often.
- Soulstone Miner - it is another model I don't use too often and it died fast during this game but I think it has good potential to be solid scheme runner and back up Waif anchor.
- Flesh Construct - he was nursing Waif and didn't do anything spectacular. I'm not really sold to this model but I'll give him another chance soon.
Till the next time!
50SS Leveticus (daniello_s) vs Puppet Seamus (Owen)
Deployment: Corner Deployment
Strategy: Interference
Schemes: Convict Labour, Leave Your Mark, Show of Force, Inspection, Public Demonstration
Owen brought:
Seamus (5SS pool) - Red Chapel Killer, Bag O'Tools
The Hanged
Rotten Belle
Madame Sybelle - Bleeding Tongue
Nurse
Necropunk
Carrion Emissary - Carrion Conflux
I took:
Levi (4SS pool) - Oathkeeper, To The Earth Return
(killing machine or at least believed widely to be still this kind of monster and Abomination summoner with the melee attack only)
Mechanical Rider
(summoner, scheme runner, Waif anchor)
Johana
(beat-stick, condition removal, Waif anchor)
Flesh Construct
(scheme runner; Waif anchor)
Soulstone Miner
(scheme runner)
2x Necropunk
(scheme runner)
Terracotta Warrior
(backup scheme runner, 'life insurance' for Minions/Enforcers, upgrade swapper for Levi)
2x Hollow Waif
(Levi's life insurance)
We both picked same schemes: Convict Labour and Leave Your Mark
Deployment: Seamus deployed first (Levi's crew at the bottom of the picture)
Turn 1
Initiative: Seamus
Key actions/moments:
- As usual first turn was about movement and positioning. I made sure I won't allow Seamus to have first turn kill and Owen made sure Levi will not harass his crew. Owen flanked me on both sides with Madame, Hanged and Belle on my right flank and Seamus, Emissary, Copycat, Nurse and Necropunk on my left flank
I shifted my models more towards centre and my right flank. Terracotta Warrior changed Levi's Pariah of Iron into Oathkeeper and put 'life insurance' condition on Mech Rider. I wasn't sure if I should do this but I unburied Soulstone Miner in far, top left corner of the table to distract Owen and threaten Necropunk and Nurse.
Upkeep phase:
No VPs scored by either side.
Score after turn 1: Levi 0 - Seamus 0
Turn 2
Initiative: Levi
Key actions/moments:
- Levi killed Mindless Zombie in melee summoning Abomination who was tar-pitting Seamus. Carrion Emissary killed Abomination which allowed Seamus to teleport in range to Soulstone Miner, focus and kill my construct by cheating damage with Red Joker.
- I pressed more on my right flank and Owen didn't decide to pick the fight and backed off Madame Sybelle, Hanged and Belle from my right flank. I was cool with that as I could easily claim this quarter for me especially since Rider could summon Arachnid this turn (I had 7 Tome on my hand).
- I dropped enough markers for Convict Labour this turn. Owen started to drop markers for same scheme as well.
- I unburied Levi to have juicy kill on Emissary if I win initiative next turn.
- Terracotta Warrior put his condition on Johana this turn.
Upkeep phase:
Levi: +1VP Interference, +1VP Convict Labour
Seamus: +1VP Interference
Score after turn 2: Levi 2 - Seamus 1
Turn 3
Initiative: Levi
Key actions/moments:
- Levi activated first, burn Oathkeeper and... I blew the attack by forgetting to spent a stone for Ram so I couldn't use To The Earth Return trigger... Needless to say after all attacks Emissary was left on the last wound... Crap... Owen immediately re-positioned Emissary to keep him out of the trouble.
- Owen didn't want to pick the fight and played rather defensively which I used as opportunity to spread my models (Mech Rider summoned another Arachnid) and move closer to quarters occupied by Owen's crew.
Upkeep phase:
Levi: +1VP Interference, +1VP Convict Labour, +1VP Levae Your Mark
Seamus: +1VP Interference, +1VP Convict Labour, +1VP Levae Your Mark
Score after turn 3: Levi 5 - Seamus 4
Turn 4
Initiative: Seamus
Key actions/moments:
- Owen realized I can try to deny him point for Interference but surprisingly he didn't decide to kill my model with Seamus but rather tried to use his Back Alley to jump into the other table quarter to keep it in this hands. Unfortunately (for him) I had enough models around (including Mech rider who summoned yet another Arachnid and Necropunk ready to Leap) to equal model count in one of his quarters.
- Levi killed Belle summoning Abomination in her place (with melee attack).
Upkeep phase:
Levi: +1VP Interference, +1VP Convict Labour, +1VP Levae Your Mark
Seamus: +1VP Convict Labour, +1VP Levae Your Mark
Score after turn 4: Levi 8 - Seamus 6
Turn 5
Initiative: Levi
Key actions/moments:
- This urn was similar to the turn 4 - Owen tried to get a point for Interference but I was able to negate it with the my models.
- Game ended at this turn.
Upkeep phase:
Levi: +1VP Interference, +1VP Levae Your Mark
Seamus: +1VP Convict Labour, +1VP Levae Your Mark
Final score: Levi 10 - Seamus 8
Few comments after game:
- Terracotta Warrior - he was mainly sitting in the back just be sure he is in 12'' and LOS from Johana and Rider and scoring points for Interference. I think this model will be good addition to Levi's crew and I'll use it quite often.
- Soulstone Miner - it is another model I don't use too often and it died fast during this game but I think it has good potential to be solid scheme runner and back up Waif anchor.
- Flesh Construct - he was nursing Waif and didn't do anything spectacular. I'm not really sold to this model but I'll give him another chance soon.
Till the next time!
Labels:
Malifaux,
Outcasts,
Resurrectionists
Monday, 3 October 2016
Autumn Awakening - 50SS Fixed Faction report - part 2
Autumn Awakening - 50SS Fixed Faction tournament - part 2
Round 2
Round 2 - Interference, Flank Deployment
Convict Labor, Take Prisoner , Exhaust Their Forces, Catch And Release, Occupy Their Turf
This I round I was paired with Mark and his Sonnia. Although encounter didn't necessary favored Rider crew (except Mech Rider who is brilliant in Interference) I decided to use same list as on round 1.
Mark brought this crew (from the top of my ind):
Sonnia - Cherufe's Imprint (4/5SS pool)
Malifaux Child
Dr Grimwell
Orderly
Brutal Emissary - Conflux of Incineration
Watcher
Witchling Stalker
Death Marshal
Big Jake
Mark picked Convict Labour and (to be confirmed as he didn't score any point from second scheme at this game).
I took Exhaust Their Forces and Take Prisoner (Sonnia)
I knew the key in this game will be to kill Emissary but I did a massive mistake by choosing wrong target for Take Prisoner. I should take it on Witchling Stalker or Malifaux Child instead and put a lot of pressure on Sonnia.
Deployment (Levi deployed first at the bottom of the picture)
As we had to play quite fast I had no chance to take enough notes and photos to make a full report so I'll try to describe briefly the most important moments in the game.
Turn 1
Sonnia and her crew moved quite aggressively towards me using flame pillars (x2) to block my LOS to her models. I took quite defensive stance making sure that Mech Rider will get regeneration trinket from my Emissary to keep it alive as long as possible and I moved along my right flank with Pale Rider and Mech Rider when Hooded and Dead Riders were staying on my left flank ready to jump towards centre of the table if needed, Levi was able to take one shot at Death Marshal dropping him to 2 wounds left.
Upkeep phase:
No VPs scored by either side.
Score after turn 1: Levi 0 - Sonnia 0
Turn 2
A crucial moment this turn was my win in initiative flip which allowed Levi to burn his Oathkeeper and kill both, Brutal Emissary and Death Marshal. Sonnia in response unleashed the hell killing Waif and hurting nearby Dead and Hooded Riders.
I chased off Watcher with my Pale Rider and moved Mech Rider towards quarter on my right flank summoning Arachnid this turn as well.
Mark dropped markers for Convict Labour. Dead Rider killed Orderly hiding near pillar at the centre of the table.
Upkeep phase:
Sonnia: +1VP Interference, +1VP Convict Labour
Score after turn 2: Levi 0 - Sonnia 2
Turn 3
Hooded Rider tagged Sonnia for Exhaust Their Forces but died of Grimwell's charge. Levi attacked Grimwell but did minor damage.
Dead Rider killed Child and swung at Jake (missed) and Sonnia (hit) making her Horror Duel (14) test but she passed. Mech Rider summoned another Arachnid and now I could easily claimed two table quarters. Pale Rider was chased Watcher away from my the table quarter contested now by Arachnid.
Upkeep phase:
Levi: +1VP Interference, +1VP Exhaust Their Forces
Sonnia: +1VP Interference, +1VP Convict Labour
Score after turn 3: Levi 2 - Sonnia 4
Turn 4
Levi tried to kill Grimwell but left him on three wounds only. Thankfully Mech Rider summoned Metal Gamin (to threaten Watcher) and then charged him finishing him off (Mark was out off soulstones by this time). Dead Rider killed Watcher and attacked Sonnia but with no effect. The Jake killed Dead Rider (who was already on last two wounds). Pale Rider moved towards centre of the table killing Big Jake.
Upkeep phase:
Levi: +1VP Interference
Sonnia: +1VP Convict Labour
Score after turn 4: Levi 3 - Sonnia 5
Turn 5
Big Jake re-spawned near Witchling Stalker and negated me pint for strategy but I knew I'll win this game despite the fact that we were short of time to finish this turn as I was closed to Sonnia with my models and additionally I tagged her with Exhaust.
Upkeep phase:
Levi: +1VP Exhaust Their Forces, +3VP Take Prisoner
Final score: Levi 7 - Sonnia 5
It was tight game which confirmed my opinion that Sonnia is not perfect model for Take Prisoner and rather must die quickly before she can inflict loads of damage ;)
Round 3
Round 3 - Stake A Claim, Corner Deployment
Convict Labor, Neutralize the Leader, Show Of Force, Search The Ruins, A Quick Murder
Round 2
Round 2 - Interference, Flank Deployment
Convict Labor, Take Prisoner , Exhaust Their Forces, Catch And Release, Occupy Their Turf
This I round I was paired with Mark and his Sonnia. Although encounter didn't necessary favored Rider crew (except Mech Rider who is brilliant in Interference) I decided to use same list as on round 1.
Mark brought this crew (from the top of my ind):
Sonnia - Cherufe's Imprint (4/5SS pool)
Malifaux Child
Dr Grimwell
Orderly
Brutal Emissary - Conflux of Incineration
Watcher
Witchling Stalker
Death Marshal
Big Jake
Mark picked Convict Labour and (to be confirmed as he didn't score any point from second scheme at this game).
I took Exhaust Their Forces and Take Prisoner (Sonnia)
I knew the key in this game will be to kill Emissary but I did a massive mistake by choosing wrong target for Take Prisoner. I should take it on Witchling Stalker or Malifaux Child instead and put a lot of pressure on Sonnia.
Deployment (Levi deployed first at the bottom of the picture)
As we had to play quite fast I had no chance to take enough notes and photos to make a full report so I'll try to describe briefly the most important moments in the game.
Turn 1
Sonnia and her crew moved quite aggressively towards me using flame pillars (x2) to block my LOS to her models. I took quite defensive stance making sure that Mech Rider will get regeneration trinket from my Emissary to keep it alive as long as possible and I moved along my right flank with Pale Rider and Mech Rider when Hooded and Dead Riders were staying on my left flank ready to jump towards centre of the table if needed, Levi was able to take one shot at Death Marshal dropping him to 2 wounds left.
Upkeep phase:
No VPs scored by either side.
Score after turn 1: Levi 0 - Sonnia 0
Turn 2
A crucial moment this turn was my win in initiative flip which allowed Levi to burn his Oathkeeper and kill both, Brutal Emissary and Death Marshal. Sonnia in response unleashed the hell killing Waif and hurting nearby Dead and Hooded Riders.
I chased off Watcher with my Pale Rider and moved Mech Rider towards quarter on my right flank summoning Arachnid this turn as well.
Mark dropped markers for Convict Labour. Dead Rider killed Orderly hiding near pillar at the centre of the table.
Upkeep phase:
Sonnia: +1VP Interference, +1VP Convict Labour
Score after turn 2: Levi 0 - Sonnia 2
Turn 3
Hooded Rider tagged Sonnia for Exhaust Their Forces but died of Grimwell's charge. Levi attacked Grimwell but did minor damage.
Dead Rider killed Child and swung at Jake (missed) and Sonnia (hit) making her Horror Duel (14) test but she passed. Mech Rider summoned another Arachnid and now I could easily claimed two table quarters. Pale Rider was chased Watcher away from my the table quarter contested now by Arachnid.
Upkeep phase:
Levi: +1VP Interference, +1VP Exhaust Their Forces
Sonnia: +1VP Interference, +1VP Convict Labour
Score after turn 3: Levi 2 - Sonnia 4
Turn 4
Levi tried to kill Grimwell but left him on three wounds only. Thankfully Mech Rider summoned Metal Gamin (to threaten Watcher) and then charged him finishing him off (Mark was out off soulstones by this time). Dead Rider killed Watcher and attacked Sonnia but with no effect. The Jake killed Dead Rider (who was already on last two wounds). Pale Rider moved towards centre of the table killing Big Jake.
Upkeep phase:
Levi: +1VP Interference
Sonnia: +1VP Convict Labour
Score after turn 4: Levi 3 - Sonnia 5
Turn 5
Big Jake re-spawned near Witchling Stalker and negated me pint for strategy but I knew I'll win this game despite the fact that we were short of time to finish this turn as I was closed to Sonnia with my models and additionally I tagged her with Exhaust.
Upkeep phase:
Levi: +1VP Exhaust Their Forces, +3VP Take Prisoner
Final score: Levi 7 - Sonnia 5
It was tight game which confirmed my opinion that Sonnia is not perfect model for Take Prisoner and rather must die quickly before she can inflict loads of damage ;)
Round 3
Round 3 - Stake A Claim, Corner Deployment
Convict Labor, Neutralize the Leader, Show Of Force, Search The Ruins, A Quick Murder
Final round I played against Mike and his Reva. It would be his fourth game running her and my first game against her.
He brought:
Reva - Litanny of Faith, Guise of Death, Blood Mark (4SS pool)
Vincent - upgarde with gives him From Shadows
3x Nurse
2x Dead Doxy
Carrion Emissary with general Conflux
I knew that taking Levi for this game equals straight 3VPs for Mike but I wanted to use Crooligans for the first time and see how Sue and Freikorps Specialist will perform as corpse marker removing tools.
So I brought:
Levi - Pariah of Bone, Oathkeeper (4SS pool)
2x Hollow Waif
Freikorps Specialist
Sue
Dead Doxy
2x Rotten Belle
Necropunk
2x Crooligan
Mike picked Neutralize the Leader and A Quick Murder (Specialist)
I picked Search the Ruins and A Quick Murder (Carrion Emissary)
Deployment (Reva deployed first at the top of the picture):
As it was the last game and we had to hurry I took virtually no notes and just some pictures so I'll will generally describe what happened during that game.
I knew hiding Levi is not great idea so I went straight into the jaws of the death (so towards Reva) with plan that I'll try to put as much pressure on her as I can to allow my scheme runners stay alive as long as possible.
Levi killed Candle with charge and summoned Abomination. Mike used extra 1'' of walk (Emissary) to move his Nurses faster, then Doxies used their movement shenanigans to push one Nurse and Reva further).
I failed to inflict major damage on Reva with Levi (my cards were bad) and he was 'killed' in return pretty quick. Sue tried shooting contest with Vincent but was loosing it badly so I eventually moved him away.
We both had similar amount of Claim markers on the table so in the ended no one scored any pints for strategy however Mike made I mistake and thought Vincent was on his side so he didn't drop Claim Marker at one stage of the game when in reality Vincent was already on my side.
On turn 3 I was able to kill Emissary and one Nurse (I was lucky as with first shot at Nurse she flipped Black Joker on the defense and couldn't use her defensive trigger) but Reva used her shenanigans to jump into base contact with Corpse Marker and then charged Specialist (who I thought was perfectly safe from
her) killing him.
Two Nurses and Doxy wreck a havoc in my crew and I couldn't do much about strategy however I was able to drop 3 markers for Search the Ruins. Unfortunately I wasn't bale to put 2 markers on Mike's side so I couldn't score for VPs for this scheme.
At the last turn I knew I will loose by one point unless I lure away Nurse from Crooligan and then drop Claim marker but Nurse was lucky to flip Crow on Take Your Meds against Crooligan paralyzing it...
Just for he craic I tried to kill Reva but she stayed on last 2 wounds at the end f the game.
Eventually we scored this way:
Levi: +3VP A Quick Murder, +2VP Search the Ruins
Reva: +3VP A Quick Murder, +3VP Neutralize the Leader
Final score: Levi 5 - Reva 6
I think Reva is very, very strong master and maybe even too strong with her range threat and ability to choose to attack Df or Wp, disallowing to reduce damage from her attack and ignoring cover or not to have to randomize when attacking enemy model who is already engaged.. She kills way to easy and I see her as new Levi (before his Channel was cuddled). I'm sure when Mike gets more practice she will be my new nightmare...
So in the end I finished as second on the tournament but the most important was that I had a chance to play 3 games in one day and I'd like to thanks to my opponents for those great games I had.
Also big thanks to Robert who was organizing this event.
Till next time!
Reva: +3VP A Quick Murder, +3VP Neutralize the Leader
Final score: Levi 5 - Reva 6
I think Reva is very, very strong master and maybe even too strong with her range threat and ability to choose to attack Df or Wp, disallowing to reduce damage from her attack and ignoring cover or not to have to randomize when attacking enemy model who is already engaged.. She kills way to easy and I see her as new Levi (before his Channel was cuddled). I'm sure when Mike gets more practice she will be my new nightmare...
So in the end I finished as second on the tournament but the most important was that I had a chance to play 3 games in one day and I'd like to thanks to my opponents for those great games I had.
Also big thanks to Robert who was organizing this event.
Till next time!
Labels:
Guild,
Malifaux,
Neverborn,
Outcasts,
Resurrectionists
Autumn Awakening - 50SS Fixed Faction report - part 1
Autumn Awakening - 50SS Fixed Faction tournament - part 1
Last Saturday, which was 01 October, I was attending the 50SS fixed faction GG2016 tournament in Lisburn (Belfast).
We were playing 3 games with following encounters:
Round 1 - Collect The Bounty, Standard Deployment
Convict Labor, Hunting Party , Leave Your Mark, Frame For Murder, Inspection
Round 2 - Interference, Flank Deployment
Convict Labor, Take Prisoner , Exhaust Their Forces, Catch And Release, Occupy Their Turf
Round 3 - Stake A Claim, Corner Deployment
Convict Labor, Neutralize the Leader, Show Of Force, Search The Ruins, A Quick Murder
I decided to go with Levi although Neutralize the Leader in Round 3 would mean I'm giving away 3VPs almost freely but who cares ;)
As we had to play rather fast I couldn't take many notes and photos during the games so you must excuse me to leave rather brief report from second and third game ;)
Round 1
This round I was paired with Gavin, so my well known opponent. Gavin mentioned during our previous game that he wouldn't mind to play against Rider Levi in nearest future so I decided to give him this opportunity now and I used my usual Rider list:
Levi (4SS pool) - Oathkeeper
Hodgepodge Emissary - Conflux of Aetheral
Dead Rider
Pale Rider
Mechanical Rider
2x Hollow Waif
Gavin brought Neverborn Zoraida with this crew (I think I have remembered it correctly):
Zoraida (7SS)
Voodoo Doll
Bad Juju - Hexed Among You, Mimic's Blessing
Widow Weaver - Mimic's Blessing
2x Silurid
Waldgeist
Gavin picked Frame for Murder (Waldgeist) and Leave Your Mark.
I took Hunting Party and Leave Your Mark.
I deployed first (left side of the picture):
Turn 1
Initiative: Zoraida
Key actions/moments:
- Gavin moved forward with Waldgeist and one Silurid on my left flank and rest in the middle section/right flank
- I prepared an assault on enemy models on my left flank with Dead Rider and Pale Rider supported by Levi. Rest of my crew kept the safe distance. My hand was so bad this turn (highest 6...) that I couldn't even give a Trinket to one of my Riders...
Upkeep phase:
No VPs scored by either side.
Score after turn 1: Levi 0 - Zoraida 0
Turn 2
Initiative: Zoraida
Key actions/moments:
- Levi sacrificed his Waif to get into fire position on one Silurid and he killed him.
- Gavin used Hem on one of Waifs and killed here.
- Dead Rider and Pale Rider failed to finished off Walgeist and left him on the last wound.
- Mech Rider summoned Arachnid and stayed out of the trouble. Hooded Rider engaged Silurid who leaped into the centre of the table.
Upkeep phase:
Levi: +1VP Collect the Bounty
Score after turn 2: Levi 1 - Zoraida 0
Turn 3
Initiative: Levi
Key actions/moments:
- Hooded Rider killed Silurid and Dead Rider finished off Waldgeist.
- Doll tried to Hem Hooded Rider but failed. Bad Juju charged him but was able to do small damage (damage reduction on Rider was already high).
- Widow Weaver and Pale Rider dropped scheme marker for Leave Your Mark.
- Mech Rider tried to attack Weaver but failed.
- Levi double walk and hurt Weaver for 2 damage.
Upkeep phase:
Levi: +1VP Hunting Party, +1VP Leave Your Mark
Zoraida: +2VP Frame for Murder, +1VP Leave Your Mark
Score after turn 3: Levi 3 - Zoraida 3
Turn 4
Initiative: Zoraida
Key actions/moments:
- Dead and Hooded Rider killed Juju.
- Levi killed Doll. Zoraida focused and Obeyed Hooded Rider to kill last Waif (nasty trick ;)). That meant that on last turn Gavin would (possibly) get VP for strategy unless I kill Zoraida.
- Widow Weaver and Pale Rider dropped scheme marker for Leave Your Mark again.
- Mech Rider summoned another Arachnid, then attacked Widow Weaver but failed.
- As there was no Peon/Minion in Gavin's crew I scored another point for Hunting Party
Upkeep phase:
Levi: +1VP Collect the Bounty, +1VP Hunting Party, +1VP Leave Your Mark
Zoraida: +1VP Leave Your Mark
Score after turn 4: Levi 6 - Zoraida 4
Turn 5
Initiative: Zoraida
Key actions/moments:
- Zoraida summoned Doll and braced for my attack. Widow Weaver dropped another marker for Leave Your Mark.
- I calculated quickly that if I drop marker for Leave Your Mark I'll win the game by one point so I could try to kill Zoraida (for pure fun).
Alternatively I could ignore her and kill Voodoo Doll to get point for Hunting Party and move Mech Rider closer to Gavin's scheme marker to negate him a point for Leave Your Mark but it wouldn't be that funny as trying to kill old witch, wouldn't it? ;))
So I tried to attack her with Paler Rider (who dropped final scheme marker and then hurt her), Hooded Rider and Mech Rider (Dead Rider was too far sadly) but I only bruised her heavily.
- Game ended this turn.
Upkeep phase:
Levi: +1VP Leave Your Mark
Zoraida: +1VP Collect the Bounty, +1VP Leave Your Mark
Final score: Levi 7 - Zoraida 6
It was a good game and we both enjoyed it a lot. Rider crew really fun to run although still I believe it is not very competitive crew.
TBC on part 2...
Last Saturday, which was 01 October, I was attending the 50SS fixed faction GG2016 tournament in Lisburn (Belfast).
We were playing 3 games with following encounters:
Round 1 - Collect The Bounty, Standard Deployment
Convict Labor, Hunting Party , Leave Your Mark, Frame For Murder, Inspection
Round 2 - Interference, Flank Deployment
Convict Labor, Take Prisoner , Exhaust Their Forces, Catch And Release, Occupy Their Turf
Round 3 - Stake A Claim, Corner Deployment
Convict Labor, Neutralize the Leader, Show Of Force, Search The Ruins, A Quick Murder
I decided to go with Levi although Neutralize the Leader in Round 3 would mean I'm giving away 3VPs almost freely but who cares ;)
As we had to play rather fast I couldn't take many notes and photos during the games so you must excuse me to leave rather brief report from second and third game ;)
Round 1
This round I was paired with Gavin, so my well known opponent. Gavin mentioned during our previous game that he wouldn't mind to play against Rider Levi in nearest future so I decided to give him this opportunity now and I used my usual Rider list:
Levi (4SS pool) - Oathkeeper
Hodgepodge Emissary - Conflux of Aetheral
Dead Rider
Pale Rider
Mechanical Rider
2x Hollow Waif
Gavin brought Neverborn Zoraida with this crew (I think I have remembered it correctly):
Zoraida (7SS)
Voodoo Doll
Bad Juju - Hexed Among You, Mimic's Blessing
Widow Weaver - Mimic's Blessing
2x Silurid
Waldgeist
Gavin picked Frame for Murder (Waldgeist) and Leave Your Mark.
I took Hunting Party and Leave Your Mark.
I deployed first (left side of the picture):
Turn 1
Initiative: Zoraida
Key actions/moments:
- Gavin moved forward with Waldgeist and one Silurid on my left flank and rest in the middle section/right flank
- I prepared an assault on enemy models on my left flank with Dead Rider and Pale Rider supported by Levi. Rest of my crew kept the safe distance. My hand was so bad this turn (highest 6...) that I couldn't even give a Trinket to one of my Riders...
Upkeep phase:
No VPs scored by either side.
Score after turn 1: Levi 0 - Zoraida 0
Turn 2
Initiative: Zoraida
Key actions/moments:
- Levi sacrificed his Waif to get into fire position on one Silurid and he killed him.
- Gavin used Hem on one of Waifs and killed here.
- Dead Rider and Pale Rider failed to finished off Walgeist and left him on the last wound.
- Mech Rider summoned Arachnid and stayed out of the trouble. Hooded Rider engaged Silurid who leaped into the centre of the table.
Upkeep phase:
Levi: +1VP Collect the Bounty
Score after turn 2: Levi 1 - Zoraida 0
Turn 3
Initiative: Levi
Key actions/moments:
- Hooded Rider killed Silurid and Dead Rider finished off Waldgeist.
- Doll tried to Hem Hooded Rider but failed. Bad Juju charged him but was able to do small damage (damage reduction on Rider was already high).
- Widow Weaver and Pale Rider dropped scheme marker for Leave Your Mark.
- Mech Rider tried to attack Weaver but failed.
- Levi double walk and hurt Weaver for 2 damage.
Upkeep phase:
Levi: +1VP Hunting Party, +1VP Leave Your Mark
Zoraida: +2VP Frame for Murder, +1VP Leave Your Mark
Score after turn 3: Levi 3 - Zoraida 3
Turn 4
Initiative: Zoraida
Key actions/moments:
- Dead and Hooded Rider killed Juju.
- Levi killed Doll. Zoraida focused and Obeyed Hooded Rider to kill last Waif (nasty trick ;)). That meant that on last turn Gavin would (possibly) get VP for strategy unless I kill Zoraida.
- Widow Weaver and Pale Rider dropped scheme marker for Leave Your Mark again.
- Mech Rider summoned another Arachnid, then attacked Widow Weaver but failed.
- As there was no Peon/Minion in Gavin's crew I scored another point for Hunting Party
Upkeep phase:
Levi: +1VP Collect the Bounty, +1VP Hunting Party, +1VP Leave Your Mark
Zoraida: +1VP Leave Your Mark
Score after turn 4: Levi 6 - Zoraida 4
Turn 5
Initiative: Zoraida
Key actions/moments:
- Zoraida summoned Doll and braced for my attack. Widow Weaver dropped another marker for Leave Your Mark.
- I calculated quickly that if I drop marker for Leave Your Mark I'll win the game by one point so I could try to kill Zoraida (for pure fun).
Alternatively I could ignore her and kill Voodoo Doll to get point for Hunting Party and move Mech Rider closer to Gavin's scheme marker to negate him a point for Leave Your Mark but it wouldn't be that funny as trying to kill old witch, wouldn't it? ;))
So I tried to attack her with Paler Rider (who dropped final scheme marker and then hurt her), Hooded Rider and Mech Rider (Dead Rider was too far sadly) but I only bruised her heavily.
- Game ended this turn.
Upkeep phase:
Levi: +1VP Leave Your Mark
Zoraida: +1VP Collect the Bounty, +1VP Leave Your Mark
Final score: Levi 7 - Zoraida 6
It was a good game and we both enjoyed it a lot. Rider crew really fun to run although still I believe it is not very competitive crew.
TBC on part 2...
Labels:
Guild,
Malifaux,
Neverborn,
Outcasts,
Resurrectionists
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