Saturday, 5 December 2015

Game report 03.12.15 50SS Jack Daw vs Lucius

Game report - 03.12.2015

50SS Jack Daw (daniello_s) vs Lucius (Gavin)

Deployment: Close Deployment
Strategy: Squatter's Rights
Schemes: ALITS, Breakthrough, Protect Territory, Murder Protege, Frame for Murder

Gavin brought:
Lucius (6SS pool) - Legalese, Secret Assets, Surprisingly Loyal
Primordial Magic
Barbaros - Nephilim Gladiatus, Rapid Growth
Guard Sergeant
3x Guild Guard
3x Terror Tot

I took:
Jack Daw (4SS pool) - Writhing Torment, Twist and Turn, 3x Curses
(killer and curse thrower who is very mobile and supports his tormented crew with pushes and 'obeying' them when needed)
The Guilty
(his primary task was to torment Taelor and then allow Jack to borrow Share the Guilt to torment Specialist; scheme/strategy runner)
Taelor
(heavy hitter whose main task was to engage Barbaros and kill him)
Freikorps Specialist
(shooting support whose slow Walk would be negated by being tormented at the Turn 1 and use Jack's push and obey to position him for shooting actions; Slow/Paralyzed removal )
Johana
(heavy hitter and condition removal)
Nurse
(general support via her Take Your Meds action)
The Drowned
(scheme/strategy runner who would engage enemy model and guard Squatter marker )
Void Wretch
(scheme/strategy runner; Slow-thrower)

Gavin picked: Frame for Murder (Terror Tot) and Breakthrough (not revealed)
I took: Breakthrough and Murder Protege (Barbaros) - both revealed.

By revealing Murder Protege I wanted Gavin to make a difficult decision whether to keep Barbaros away from action which inevitably would take place at the centre line and try to negate me VP points or to use him more aggressively and risk being killed allowing me VP points for Murder Protege.
Also I decided to try Specialist this time as I had a feeling that with Jack he might perform really good, especially since it was Close Deployment.

Deployment (Jack deployed first):


Turn 1
Initiative: Jack Daw

Guilty made Taelor tormented and move towards centre line. Guards, using extra 1'' Walk bonus and Lucius advanced and tried to kill Drowned, but Nurse gave him proper meds to heal him fully. Johana charged Guard but missed horribly (I had really weak starting hand...).

Terror Tot which I suspected of being a Frame for Murder sucker, sprinted towards my guys stopping me from advancing towards centre line. I had two options then: either ignore him but he would really impede my movement next turn and possible even turn after or kill him with Specialist or Jack/Taelor.
As enemy guards were nicely clumped together I decided to save Specialist for later and I charged Tot with Jack. Now I know it was my mistake as I should try to kill Tot with Specialist. All I had to do is to focus and cheat damage flip for Moderate which would damage him for 3 and +1 Burning would finish him off without giving Gavin any victory points...
Of course Jack killed Tot easily but thanks to my shitty flips/hand he was unable to torment Specialist... At least Specialist removed Paralyzed condition from Drowned with his Move or Burn action.

Barbaros activated last and took a bait - he charged Guilty but his victim suffered only minor damage. Then Barbaros used his Cyclone Crash (0) action which pushed Taelor out of engagement range and gave her Slow... Not nice...


Upkeep phase:
Lucius: +3VP Frame for Murder

Score after turn 1: Jack Daw 0 - Lucius 3

Turn 2
Initiative: Jack Daw

Jack activated first and charged Barbaros beating him nicely (some damage prevented with soulstones but he was left with 5 wounds remaining) and gave him Firing and Drowning curses. Also what was most important he obeyed Taelor to engage Barbaros again.
Barbaros feeling his end might be soon used Penance to flip the Drowning Injustice face down, walked and used Cyclone Crash again but this time with minor results (only Jack was pushed away but thanks to this he tarpit another Tot and disallow it to flip Squatter Marker).
Nurse activated, pumped Taelor with meds to hike her damage with +2 bonus and then accomplice Taelor who took a swing at Barbaros burning a soulstone first to get a trigger negating damage prevention. This single swing was enough to kill poor Barbaros (6 damage + 1 for Fire Injustice) and give me +3VP for Murder Protege.
At this moment on my left flank there were only 2 Tots when I had there Jack, Taelor, Guilty and Nurse.
One Tot tried to hit Jack and he succeeded once with minimal damage and second Tot double walked to tarpit Specialist and Taelor. Specialist tried to disengaged but failed. Guilty used the opportunity to flip Squatter Marker.

On my right flank Johana killed one Guard and then she survived beating from other Guard. Void Wretch flipped Squatter Marker and went Defensive Stance which allowed him to survive attacks from Guild Guard and Sergeant. Lucius tried to inspire his Guards to attack Johana and Wretch but with limited success.
In the meantime Drowned joined this party and Primordial made Johana insignificant with his Nullify action.

Things looked very good for Jack and his crew at this moment :D



Upkeep phase:
Jack Daw: +1VP Strategy; +3VP Murder Protege

Score after turn 2: Jack Daw 4 - Lucius 3

Turn 3
Initiative: Jack Daw

On the right flank: Johana used flurry and she almost killed Guard. Sergeant charged her but she survived this and following attacks from nearby Guard on the last wound (Hard to Kill). Drowned swung at Guard but hit only once. Lucius used his tricks on his crew but none of Jack's crew members died in process. Primordial used successfully Nullify on Drowned. Wretch cast Slow on Guard and went Defensive securing Squatter Marker.

On my left flank Nurse Paralyzed Tot. Guilty moved and dropped scheme marker for Breakthrough. Second Tot tried to hit Jack but missed.
Taelor walked and flipped Squatter Marker.
Jack disengaged from Tot and dropped another scheme marker for Breakthrough. Then he obeyed Guilty to walk back to Tot.


Upkeep phase:
Jack Daw: +1VP Strategy;

Score after turn 3: Jack Daw 5 - Lucius 3

Turn 4
Initiative: Jack Daw

On my left flank:
Tot killed Guilty who was on last wound and then was shot once by Specialist for 3 damage and +1 Burning which effectively killed it at the end of the turn.
Nurse Paralyzed another Tot again.

On my right flank:
Johana killed Sergeant with flurry action and the she died from Guard's attack.
Taelor charged and killed Guard. Primordial tried to Nullify Taelor but without success.
Drowned double walked to tarpit Lucius and remaining Guard.
Lucius tried to kill Wretch but everything bounced off.
Jack walked twice and hit Guard with his range attack.
Wretch stayed as it was.

I had to bailed out from the shop at this moment and we ended the game at the turn 4.
To be honest nothing could snatch victory from my hands at this stage, even this Lucius' dirty trick to flip my scheme markers to his side as I was out activating him at this moment and I would easily drop two more scheme markers if needed.
I also had a dirty trick in my sleeve: Specialist could shoot at Guard or Drowned to trigger Wildfire and remove all scheme markers in 4'' area around them (there were 2 or 3 Gavin ones there).


Upkeep phase:
Jack Daw: +1VP Strategy; +3VP Breakthrough
Lucius: +3VP Breakthrough

Final Score: Jack Daw 9 - Lucius 6

Jack once again proved his versatility and Taelor was really good choice for prime beat-stick.
Unfortunately I couldn't torment Specialist on turn 1 and the I had no time to do that on next turns but he performed pretty good anyway thanks to his Slow/Paralyzed removal action.
Also I'm pretty happy with performance of the other models, especially with Nurse. As usual she was a very strong support model.

Till the next time!

Monday, 30 November 2015

Nordicon 28.11.2015 - 50SS fixed faction tournament - part 2

Game report - 28.11.2015 Nordicon, Belfast - 50SS fixed faction tournament - part 2

After two games I was on 2nd place right behind Mike and his Molly so I knew the next game won't be easy one...

For the reminder those were the strategies/schemes for last two games of the tournament:
Round 3
Strategy : Extraction
Deployment : Close Deployment
Schemes : Distract,Assassinate,Make Them Suffer,Take Prisoner, ALiTS
Round 4
Strategy : Stake a Claim
Deployment : Standard Deployment
Schemes : Breakthrough,Assassinate,Take Prisoner,Frame for Murder, ALiTS

Round 3

Mike... My personal nemezis... :D

Mike's crew:

Molly - Forgotten Life, Tear of the Gorgon, Take Back the Night - 7SS pool
Madame Sybelle - Bleeding Tongue
Killjoy
2x Guild Autopsy
Carrion Effigy
Night Terror
Crooligan

I took:

Ash Viki (4SS pool) - Sisters in Spirit, Sisters in Fury, Synchronized Slaying
(sling-shot machine for her twin-Sister and killing machine herself)
Blood Viki - Oathkeeper, Mark of Shez'ull
(main killer in the crew)
Hannah
(general support for the crew with extra card each round on the top of everything else)
Vanessa
(Sister-healer who benefits also from Sisters in Fury, Ca damage dealer)
Freikorps Librarian
(healing support)
Freikorps Trapper
(forwardly deployed, annoying Minion :D)
Johana
(beat-stick and condition removal)
Malifaux Child
(Sisters in Fury caster, healing support)

We both picked: Assassinate and Make Them Suffer.

I have never played against Molly before but seeing Killjoy in the crew I was sure some dirty trick will be involved. And I wasn't left disappointed - Mike showed me a dirty trick straight on the turn 1...

Deployment (Viks were deploying first)


Key moments in the game:

Turn 1:
- Mike wins initiative, activates Molly who walks once, summons Guild Autopsy who dies straight away as there is no enemy model nearby - that makes Killjoy unbury in front of my models. Mike also summons Punk Zombie. Killjoy chain-activates and charges Ash Viki. My reasonable high cheats meets Mike's extremely high cheats (Red Joker and 13) and even burning all my soulstones could not prevent first turn kill of my Master and 3VP for Assassination. Right after that I was ready to call a game but as it was a tournament I had to play to the bitter end...




Turn 2-5:
- Mike summons in total over 35SS worth of models  - couple Punk Zombies, 2x Student of Viscera (after I killed one he summoned other) and he slowly worn me down to my last two models - Malifaux Child and Trapper.
- I'm able to score 2 points for Make Them Suffer and 1 for strategy. Still I'm surprised I was able to withstand to the last turn...




Final score: Viks 3 - Molly 7

That was a brutal lesson of what Molly can do... Well, no pain, no gain as the wise man said. Now I know Molly's basic tricks and I'll be prepared better next time :D

Round 4

I was currently sitting on the 4th place but still I had a chance to be 2nd or 3rd but first I needed to win against Matt (who was currently 3rd) and his Neverborn master. I was expecting Lynch but Matt picked Dreamer instead. I thought 'great, another master I'll play for the first time...' :D

I don't remember exactly what Matt has in his crew (upgrade-wise) but it looked something like this:


Dreamer - Dreams of Pain (6/7SS pool)
Mr Graves - unknown upgrade
Mr Tannen - unknown upgrade
Silurid
2x Waldgeist
2x Day Dream

I took:

Tara (5SS pool) - Dead of Winter, Knowledge of Eternity, Obliteration Symbiote
(burying/unburying shenanigans, slow/fast caster)
Malifaux Child
(slow/fast caster)
Death Marshal
(burying shenanigans which can remove one of the enemy key models without killing it)
Nothing Beast - Void Shield
(very mobile beat-stick)
Killjoy
(beat-stick)
2x Void Wretch
(strategy runners, slow casters, healing and condition removal for buried models )
Johana
(beat-stick and condition removal)

Matt picked: Breakthrough (revealed) and Take a Prisoner (one of the Void Wretches).
I picked: Assassinate and Frame for Murder (Killjoy). I was expecting Killjoy to be killed soon after he jumps out and tries to kill Dreamer but I should take something else instead.

I had no idea what I could possibly expect from my opponent except one thing: it is not going to be an easy game :D

Deployment:


Key moments in the game:

- Despite double obstacles (2x Germinate) Tara drops Killjoy who kills one Waldgeist on turn 1.
- Killjoy is being paralyzed at the start of turn 2 (don't remember what triggered this) but Tara buries him and Void Wretch removes this pesky condition from him, which makes him ready for action when Tara reactivates. Happy Killjoy kills another Waldgeist.
- Mr Tannen and Mr Graves advance way to close to fast Johana (fast from Malifaux Child) and Nothing Beast - both my models charge Mr Graves killing him.
- Summoned Stitched Together (2 of them) are dying faster than they can do anything substantial. Summoned Coppelius dies quite quick as well.
- Silurid leaps and drops scheme markers and claim marker but Tara also is able to drop claim markers negating Matt's ones and giving me a 1VP point for strategy over the course of the game while Matt is not able to score a single point for strategy.
- Mr Tannen, being on double Defensive Stance, survives two turns of heavy beating from Johana and Nothing Beast.
- Killjoy finally is able to jump on Dreamer on the Turn 4 reaping him apart and giving me 3VP for Assassinate.
- Delay in killing Mr Tannen disallows me to engage Silurid and remove opponent's scheme and claim markers. When claim markers are negated by my claim markers, Matt is still able to score 3VP for Breakthrough.





Final score: Tara 4 - Dreamer 3

In the meantime Mike defeats Mark which allows me to jump back on the 2nd place in the final ranking! Yay! :D


That was a very nice and well organized tournament. Robert deserved an A+ for the organization - big thanks to him.
I also want to thanks to my opponents for the challenging games and I hope I'll see all of the guys at Paddyfaux on March 2016. 


Till next time!

Sunday, 29 November 2015

Nordicon 28.11.2015 - 50SS fixed faction tournament - part 1

Game report - 28.11.2015 Nordicon, Belfast - 50SS fixed faction tournament - part 1

Again I had a chance to visit Belfast this year - this time for 50SS fixed faction tournament during Nordicon. 
It was 4 round event with following strategies and schemes for each round:

Round 1
Strategy : Reckoning
Deployment : Standard Deployment
Schemes : Protect Territory,Bodyguard,Plant Explosives,Make Them Suffer, ALiTS

Round 2
Strategy : Interference
Deployment : Flank Deployment
Schemes : Breakthrough,Protect Territory,Spring the Trap,Frame for Murder, ALiTS
Round 3
Strategy : Extraction
Deployment : Close Deployment
Schemes : Distract,Assassinate,Make Them Suffer,Take Prisoner, ALiTS
Round 4
Strategy : Stake a Claim
Deployment : Standard Deployment
Schemes : Breakthrough,Assassinate,Take Prisoner,Frame for Murder, ALiTS

As usual I was bringing my Outcasts with me however I have decided not to use same Master twice that day.
I did not have a time to note down every action turn after turn so my reports from each round would be limited to the key information about each game :D

Round 1

The Malifaux fate crossed my path against David and his Gremlins.
I have never played against Gremlins but I was expecting either Ophelia or Wong. I was correct - David picked Ophelia.

David's crew:


Ophelia - My Threatening Gun - 3SS pool
Francois - Stilts, Dirty Cheater
Manja Rocha - Dirty Cheater
Lenny - I'll love it...
Slop Hauler
Lightning Bug
Merris
Young LaCroix

I took:

Von Schill (4SS pool) - Survivalist, Oathkeeper, Shirt...
(killing-tank whose task was to hunt down enemy models and keep the rest engaged as long as possible)
Strongarm Suit
(same task as with Von Schill)
Hannah
(general support for the crew with extra card each round on the top of everything else)
Freikorps Librarian
(Bodyguard-target, healing support)
2x Freikorps Trapper
(alpha-strike support to hunt down Slop Hauler, Lighting Bug or Young LaCroix as soon as possible)
Hodgepodge Effigy
(soulstone engine who would be a prime scheme marker runner as well)

David's schemes: Make Them Suffer and Plant Explosives
My schemes: Protect Territory (revealed) and Bodyguard (Librarian)

Deployment (Gremlins were deploying first):



Key moments in the game:

Turn 1: 
- Alpha-strike from Freikorps Trappers on Turn 1- Slop Hauler and Lightning Bug are killed.



Turn 2 :
- Ophelia kills Trapper and then is gunned down herself by Von Schill
- Merris gets extra AP via Reckless, moves and drops scheme marker in between Von Schill, Strongarm and Hannah. This suicidal mission grants David 3VPs for Plant Explosives. It was suicidal as Merris is killed straight away by Hannah.


Turn 3:
- Strongarm kills Manja. Von Schill (helped by Trapper) guns down Francois. 
- Lenny and Young LaCroix are running away as far as they can.
- I have 2 scheme markers ready and guarded by Hodgepodge Effigy

Turn 4:
- chase after remaining Gremlins and announcing Bodyguard on Librarian.

Turn 5
- Lenny tries to hit Young LaCroix to summon Piglet. Young one relents but David flips 3x severe damage on double negative twist :D
- Lenny is killed by Von Schill and Strongarm.



Final score: Von Schill 9 - Ophelia 4

Malifaux was very kind to me during this game as I had very strong control hand in first 3 turns and my flips were at least average when at the same time David had moderately good control hand and his flips were about average. 
Turn 1 was the most important as killing Slop Hauler I prevented pig-summoning machine to run.


Round 2

On round 2 I was crossed with Owen and his Colette. I played against Owen and his Arcanist Mistress few times already so I knew a bit his tricks and tactics. 

Owen's crew:


Colette - Cabaret Choreography, Practiced Production  - 7SS pool
Cassandra - Smoke and Mirrors
2x Performer
Mannequin
Coryphee
Joss
Mechanical Dove

On the one hand I wanted to play competitively but on the other I wanted Owen to enjoy this game as much as I would so I decided not to take Viks or Levi, so I chose (almost) Rat-less Hamelin.
Once I get Brotherhood of Rat, I'll be able to play Hamelin more as he should be played (with Rat-shenanigans) but in the meantime I had only 2 Rats with me :D

Hamelin (4SS pool) - Survivalist, The Piper, I Pay Better
(Obey master who can't be charged who can be parked near the table centre)
Taelor
(Contruct-killer who can be surprisingly mobile (and killy) when Obeyed by Hamelin)
Johana
(almost same as Taelor plus condition removal)
Freikorps Librarian
(healing support)
2x Void Wretch
(scheme runners)
Freikorps Trapper
(forwardly deployed model who can harass Performers from the long distance, scheme runner)
Ronin
(non-chargeable scheme runner who is also mercenary so she 'benefits' from I Pay Better)

We both picked and announced same schemes: Protect Territory and Breakthrough

Deployment (Arcanists were deploying first):


Key moments in the game:

Turn 1 and 2
- as we played very defensively nothing major happened on those two turns however Ronin and Trapper advanced towards Owen's table quarter which was held by Cassandra, Joss and Performer. In the meantime Taelor and Hamelin park themselves close to the centre of the table (but 6'' away from the centre marker) and Johana, Librarian and Void Wretches guard my table quarters. Hamelin uses his Obey to explode enemy Dove so all other Doves are not so keen to stay with 12'' of him any longer :D



Turn 3:

- Ronin and Trapper jump the table quarter still being held by Arcanists. Taelor decides to play a mind game and discards a card to take Focus and double walks towards Joss and the table quarter where Ronin and Trapper are. By discarding card and taking Focus Taelor convinces Owen that I'm planning some sort of attack and he stays in cover away from her. Hamelin activates last and Obeys Taelor to walk twice on the enemy table quarter which negates Owen a VP point this turn.




Turn 4 (the last turn as we were running out of time for this game):

- Owen knowing he will lose this game tarpits Ronin (already activated) and Taelor (not activated yet) with Doves to secure VP point for Strategy this turn. I make a wrong Obey order choice - I decide to Obey Taelor to swing at Dove, leaving her unable to be Obeyed again and to short to charge Dove who tarpits Ronin. I should first Obey Taelor with walk around Dove, then move Hamelin and Obey Tealor again to kill Dove. This would allow me to charge other Dove and negate Owen another VP point for strategy.
We both max out VPs for schemes.



Final score: Hamelin 9 - Colette 8

That was really, really nice game with both Masters who really love to manipulate their crew. Thanks to one, single trick I was able to snatch the victory by one point. 


To be continued with Round 3 and 4...



Sunday, 15 November 2015

Game report 13.11.15 50SS Von Schill vs Collodi

Game report - 13.11.2015

50SS Von Schill (daniello_s) vs Collodi (Gavin)

Deployment: Standard Deployment
Strategy: Squatter's Rights
Schemes: ALITS, Assassinate, Bodyguard, Cursed Object, Outflank

Gavin brought:
Collodi (5SS pool) - Breathe of Live, Fated, Threads of Fate
Vasilisa - Strum of Threads
2x Coryphee
Brutal Effigy
2x Wicked Doll
3x Marionette

I took:
Von Schill (3SS pool) - Survivalist, The Shirt Comes Off, Engage at Will
(tough and resilient killing machine who allows Rusty to summon Abomination each turn from her own scrap markers)
Rusty Alyce - From the Aether
(Abomination summoner; very mobile heavy hitter in both melee and shooting)
Hannah
(brings extra card each turn which helps Rusty with summoning; also a very good tarpit against models relying on Ca actions)
Freikorps Librarian
(healing support; Bodyguard target)
Johana
(heavy hitter and Construct-killer)
Freikorps Trapper
(shooting support parked close to Squatter's marker to flip it turn 2)
Hodgepodge Effigy
(ALITS scheme runner who allows also get some extra soul stones when leader kills enemy model)

Gavin picked: Cursed Object and Bodyguard (Vasilisa).
I took: ALITS (revealed) and Bodyguard (Librarian)

I've never played against Collodi before so it was absolutely new experience for me. Also I've never used Rusty with From the Aether in Von Schill's crew so I was really thrilled to give it a go and I must say it worked really well :D

Deployment:




Turn 1
Initiative duel: Collodi

Gavin used his first activation to avoid his Coryphee being gunned down from my Trapper (which would happen :D). Generally we advanced towards centre line and nothing major happened this turn.

Rusty's Abomination summoning log: success.




Upkeep phase - No VP score by either side;

Score after turn 1: Von Schill  0 - Collodi 0

Turn 2
Initiative duel: Von Schill

Abomination flipped the Squatter marker and then was charged by the Coryphee who flipped Black Joker on one of the damage flips and ultimately failed to kill Abomination. Rusty walked and swung at Coryphee killing. Then she summoned Abomination from the scrap marker left by Coryphee.
Gavin pushed strongly forward his crew towards centre line and my guys. Then I was made aware how tricky Collodi and his crew is: Vasilisa Obeyed my Abomination to re-flip Squatter Marker (*) and one of the small guys charged Von Schill and then gave him Cursed Object (and a lot of Poison).

(*) After checking the rules and asking the question on the forum it seems this action wouldn't re-flip my Squatter's Marker after all as as pointed in the Friends & Enemies caption of the Rulebook (p.31) my Abomination still would belong to my crew so if she flips the marker it will belong to her crew anyway.

Von Schill tried to shake it down but his attacks were either one of his attacks was deflected, second flipped Black Joker, third hit and only with Finish the Cur he was able to kill this little bugger. Unfortunately it also meant that Cursed Object stayed with him... Another little bugger came close to my models but was quickly put down by Hannah.
Collodi raised Marionette who walked in between my models.
Abomination tarpit Vasilisa.
I start dropping scheme markers for ALITS.

I pushed rest of my crew towards Collodi's crew with Librarian taking looong swing around my right flank keeping her out of the combat.

Rusty's Abomination summoning log: success.




Upkeep phase:
Collodi: +1VP Strategy; +1VP Cursed Object

Score after turn 2Von Schill 0 - Collodi 2

Turn 3
Initiative duel: Von Schill

My first mistake this game: Rusty tried to kill Marionette but failed to do it in her activation... I should use nearby Johana to do it rather than Rusty... After this failure Rusty raised Abomination from scrap marker laying near Von Schill.
This pesky Marionette gave Cursed Object to Hannah and Rusty in her activation. Hannah used Make a New Entry to grant Rusty Finish the Cur on Marionette. That killed the construct and thanks to the trigger raised another Abomination. Then Hannah walked once tarpitting Collodi and Vasilisa and swung at Collodi (missed).
Vasilisa Obeyed Hannah (against her Wp8!!!!) and pushed her away to block Von Schill. Then she tried to do same trick but failed this time.
One of the Abominations moved and tarpit  Collodi and Vasilisa. Collodi used My Will on Vasilisa twice but she could only scratch Abomination. Then he cast Pull the Strings on Rusty hurting her for 4. Librarian walked once and healed Rusty for one.
Marionette and Wicked Doll tarpit Abomination and Hannah. Coryphee joined the party but Johana's charge proved that was bad idea :D
Abominations moved to trigger as much Df duels on the opponents as possible. This successfully drained Gavin's hand fully.
As the last model Von Schill activated. He moved and the charged Marionette the way he was in 8'' from all enemy crew. His attacks did nothing to the marionette (I had only very low cards left in my hand) but then he took of his shirt and triggered loads of Horror Duels. Only Brutal effigy and one Marionette succeeded those duels leaving rest of Gavin's crew absolutely paralyzed :D

Rusty's Abomination summoning log: double success!



Upkeep phase:
Collodi: +1VP Strategy; +1VP Cursed Object
Von Schill: +1VP Startegy

Score after turn 3Von Schill 1 - Collodi 4

As were are preparing for turn 4, the shop manager came up and announced we have 30 minutes left before he close the shop. After brief discussion, together with Gavin we agreed not play it (although I was more than eager to do it :)) and we have reviewed situation what would happen on that turn 4
.
Because Gavin's crew was basically grounded he couldn't do much. He would defend Vasilisa with with all his card and soul stones he had left to get VP's for Bodyguard.

I would drop final scheme marker for ALITS and secure points for Bodyguard.
Because I was out-activating Gavin heavily I would be able to shake down Cursed Objects from my models, kill some of his small dudes and possible hurt Collodi or Vasilisa. I don't think I would be able to flip two Gavin's Squatter's Marker (he had 3 at the time) to deny him VP point for Strategy. At least not in that turn :D

With gentleman's agreement we called it a 6-6 draw (Gavin would get +1VP for Strategy and +1VP for Bodyguard and I would get +1VP for Strategy, +1VP for Bodyguard and +3VP for ALITS).

I'm quite happy after the game. I had only brief idea what Collodi can do and now I see he is quite difficult to play against. Also his crew is so cool looking I think it is my favorite Neverborn crew.
Rusty was my MVP of the game and finally I was able to capitalize on From the Aether upgrade. Unfortunately I think this upgrade really works only with Von Schill and his Engage at Will upgrade.

Till next time!